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- .. default-domain:: C
- vec4
- ====
- Header: cglm/vec4.h
- Table of contents (click to go):
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Macros:
- 1. glm_vec4_dup3(v, dest)
- #. glm_vec4_dup(v, dest)
- #. GLM_VEC4_ONE_INIT
- #. GLM_VEC4_BLACK_INIT
- #. GLM_VEC4_ZERO_INIT
- #. GLM_VEC4_ONE
- #. GLM_VEC4_BLACK
- #. GLM_VEC4_ZERO
- Functions:
- 1. :c:func:`glm_vec4`
- #. :c:func:`glm_vec4_copy3`
- #. :c:func:`glm_vec4_copy`
- #. :c:func:`glm_vec4_dot`
- #. :c:func:`glm_vec4_norm2`
- #. :c:func:`glm_vec4_norm`
- #. :c:func:`glm_vec4_add`
- #. :c:func:`glm_vec4_sub`
- #. :c:func:`glm_vec4_scale`
- #. :c:func:`glm_vec4_scale_as`
- #. :c:func:`glm_vec4_flipsign`
- #. :c:func:`glm_vec4_inv`
- #. :c:func:`glm_vec4_inv_to`
- #. :c:func:`glm_vec4_normalize`
- #. :c:func:`glm_vec4_normalize_to`
- #. :c:func:`glm_vec4_distance`
- #. :c:func:`glm_vec4_maxv`
- #. :c:func:`glm_vec4_minv`
- Functions documentation
- ~~~~~~~~~~~~~~~~~~~~~~~
- .. c:function:: void glm_vec4(vec3 v3, float last, vec4 dest)
- init vec4 using vec3, since you are initializing vec4 with vec3
- you need to set last item. cglm could set it zero but making it parameter
- gives more control
- Parameters:
- | *[in]* **v3** vector4
- | *[in]* **last** last item of vec4
- | *[out]* **dest** destination
- .. c:function:: void glm_vec4_copy3(vec4 a, vec3 dest)
- copy first 3 members of [a] to [dest]
- Parameters:
- | *[in]* **a** source
- | *[out]* **dest** destination
- .. c:function:: void glm_vec4_copy(vec4 v, vec4 dest)
- copy all members of [a] to [dest]
- Parameters:
- | *[in]* **v** source
- | *[in]* **dest** destination
- .. c:function:: float glm_vec4_dot(vec4 a, vec4 b)
- dot product of vec4
- Parameters:
- | *[in]* **a** vector1
- | *[in]* **b** vector2
- Returns:
- dot product
- .. c:function:: float glm_vec4_norm2(vec4 v)
- norm * norm (magnitude) of vector
- we can use this func instead of calling norm * norm, because it would call
- sqrtf fuction twice but with this func we can avoid func call, maybe this is
- not good name for this func
- Parameters:
- | *[in]* **v** vector
- Returns:
- square of norm / magnitude
- .. c:function:: float glm_vec4_norm(vec4 vec)
- norm (magnitude) of vec4
- Parameters:
- | *[in]* **vec** vector
- .. c:function:: void glm_vec4_add(vec4 v1, vec4 v2, vec4 dest)
- add v2 vector to v1 vector store result in dest
- Parameters:
- | *[in]* **v1** vector1
- | *[in]* **v2** vector2
- | *[out]* **dest** destination vector
- .. c:function:: void glm_vec4_sub(vec4 v1, vec4 v2, vec4 dest)
- subtract v2 vector from v1 vector store result in dest
- Parameters:
- | *[in]* **v1** vector1
- | *[in]* **v2** vector2
- | *[out]* **dest** destination vector
- .. c:function:: void glm_vec4_scale(vec4 v, float s, vec4 dest)
- multiply/scale vec4 vector with scalar: result = v * s
- Parameters:
- | *[in]* **v** vector
- | *[in]* **s** scalar
- | *[out]* **dest** destination vector
- .. c:function:: void glm_vec4_scale_as(vec4 v, float s, vec4 dest)
- make vec4 vector scale as specified: result = unit(v) * s
- Parameters:
- | *[in]* **v** vector
- | *[in]* **s** scalar
- | *[out]* **dest** destination vector
- .. c:function:: void glm_vec4_flipsign(vec4 v)
- flip sign of all vec4 members
- Parameters:
- | *[in, out]* **v** vector
- .. c:function:: void glm_vec4_inv(vec4 v)
- make vector as inverse/opposite of itself
- Parameters:
- | *[in, out]* **v** vector
- .. c:function:: void glm_vec4_inv_to(vec4 v, vec4 dest)
- inverse/opposite vector
- Parameters:
- | *[in]* **v** source
- | *[out]* **dest** destination
- .. c:function:: void glm_vec4_normalize(vec4 v)
- normalize vec4 and store result in same vec
- Parameters:
- | *[in, out]* **v** vector
- .. c:function:: void glm_vec4_normalize_to(vec4 vec, vec4 dest)
- normalize vec4 to dest
- Parameters:
- | *[in]* **vec** source
- | *[out]* **dest** destination
- .. c:function:: float glm_vec4_distance(vec4 v1, vec4 v2)
- distance between two vectors
- Parameters:
- | *[in]* **mat** vector1
- | *[in]* **row1** vector2
- Returns:
- | distance
- .. c:function:: void glm_vec4_maxv(vec4 v1, vec4 v2, vec4 dest)
- max values of vectors
- Parameters:
- | *[in]* **v1** vector1
- | *[in]* **v2** vector2
- | *[out]* **dest** destination
- .. c:function:: void glm_vec4_minv(vec4 v1, vec4 v2, vec4 dest)
- min values of vectors
- Parameters:
- | *[in]* **v1** vector1
- | *[in]* **v2** vector2
- | *[out]* **dest** destination
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