| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990 |
- .. default-domain:: C
- mat4x3
- ======
- Header: cglm/mat4x3.h
- Table of contents (click to go):
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Macros:
- 1. GLM_MAT4X3_ZERO_INIT
- #. GLM_MAT4X3_ZERO
- Functions:
- 1. :c:func:`glm_mat4x3_copy`
- #. :c:func:`glm_mat4x3_zero`
- #. :c:func:`glm_mat4x3_make`
- #. :c:func:`glm_mat4x3_mul`
- #. :c:func:`glm_mat4x3_mulv`
- #. :c:func:`glm_mat4x3_transpose`
- #. :c:func:`glm_mat4x3_scale`
- Functions documentation
- ~~~~~~~~~~~~~~~~~~~~~~~
- .. c:function:: void glm_mat4x3_copy(mat4x3 mat, mat4x3 dest)
- copy mat4x3 to another one (dest).
- Parameters:
- | *[in]* **mat** source
- | *[out]* **dest** destination
- .. c:function:: void glm_mat4x3_zero(mat4x3 mat)
- make given matrix zero
- Parameters:
- | *[in,out]* **mat** matrix
- .. c:function:: void glm_mat4x3_make(float * __restrict src, mat4x3 dest)
- Create mat4x3 matrix from pointer
- .. note:: **@src** must contain at least 12 elements.
- Parameters:
- | *[in]* **src** pointer to an array of floats
- | *[out]* **dest** destination matrix4x3
- .. c:function:: void glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest)
- multiply m1 and m2 to dest
- .. code-block:: c
- glm_mat4x3_mul(mat4x3, mat3x4, mat4);
- Parameters:
- | *[in]* **m1** left matrix (mat4x3)
- | *[in]* **m2** right matrix (mat3x4)
- | *[out]* **dest** destination matrix (mat4)
- .. c:function:: void glm_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest)
- multiply mat4x3 with vec3 (column vector) and store in dest vector
- Parameters:
- | *[in]* **m** mat4x3 (left)
- | *[in]* **v** vec3 (right, column vector)
- | *[out]* **dest** destination (result, column vector)
- .. c:function:: void glm_mat4x3_transpose(mat4x3 m, mat3x4 dest)
- transpose matrix and store in dest
- Parameters:
- | *[in]* **m** matrix
- | *[out]* **dest** destination
- .. c:function:: void glm_mat4x3_scale(mat4x3 m, float s)
- multiply matrix with scalar
- Parameters:
- | *[in, out]* **m** matrix
- | *[in]* **s** scalar
|