vec2.rst 10.0 KB

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  1. .. default-domain:: C
  2. vec2
  3. ====
  4. Header: cglm/vec2.h
  5. Table of contents (click to go):
  6. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  7. Macros:
  8. 1. GLM_VEC2_ONE_INIT
  9. #. GLM_VEC2_ZERO_INIT
  10. #. GLM_VEC2_ONE
  11. #. GLM_VEC2_ZERO
  12. Functions:
  13. 1. :c:func:`glm_vec2`
  14. #. :c:func:`glm_vec2_copy`
  15. #. :c:func:`glm_vec2_zero`
  16. #. :c:func:`glm_vec2_one`
  17. #. :c:func:`glm_vec2_dot`
  18. #. :c:func:`glm_vec2_cross`
  19. #. :c:func:`glm_vec2_norm2`
  20. #. :c:func:`glm_vec2_norm`
  21. #. :c:func:`glm_vec2_add`
  22. #. :c:func:`glm_vec2_adds`
  23. #. :c:func:`glm_vec2_sub`
  24. #. :c:func:`glm_vec2_subs`
  25. #. :c:func:`glm_vec2_mul`
  26. #. :c:func:`glm_vec2_scale`
  27. #. :c:func:`glm_vec2_scale_as`
  28. #. :c:func:`glm_vec2_div`
  29. #. :c:func:`glm_vec2_divs`
  30. #. :c:func:`glm_vec2_addadd`
  31. #. :c:func:`glm_vec2_subadd`
  32. #. :c:func:`glm_vec2_muladd`
  33. #. :c:func:`glm_vec2_muladds`
  34. #. :c:func:`glm_vec2_maxadd`
  35. #. :c:func:`glm_vec2_minadd`
  36. #. :c:func:`glm_vec2_negate`
  37. #. :c:func:`glm_vec2_negate_to`
  38. #. :c:func:`glm_vec2_normalize`
  39. #. :c:func:`glm_vec2_normalize_to`
  40. #. :c:func:`glm_vec2_rotate`
  41. #. :c:func:`glm_vec2_center`
  42. #. :c:func:`glm_vec2_distance2`
  43. #. :c:func:`glm_vec2_distance`
  44. #. :c:func:`glm_vec2_maxv`
  45. #. :c:func:`glm_vec2_minv`
  46. #. :c:func:`glm_vec2_clamp`
  47. #. :c:func:`glm_vec2_lerp`
  48. #. :c:func:`glm_vec2_make`
  49. Functions documentation
  50. ~~~~~~~~~~~~~~~~~~~~~~~
  51. .. c:function:: void glm_vec2(float * v, vec2 dest)
  52. init vec2 using vec3 or vec4
  53. Parameters:
  54. | *[in]* **v** vector
  55. | *[out]* **dest** destination
  56. .. c:function:: void glm_vec2_copy(vec2 a, vec2 dest)
  57. copy all members of [a] to [dest]
  58. Parameters:
  59. | *[in]* **a** source
  60. | *[out]* **dest** destination
  61. .. c:function:: void glm_vec2_zero(vec2 v)
  62. makes all members 0.0f (zero)
  63. Parameters:
  64. | *[in, out]* **v** vector
  65. .. c:function:: void glm_vec2_one(vec2 v)
  66. makes all members 1.0f (one)
  67. Parameters:
  68. | *[in, out]* **v** vector
  69. .. c:function:: float glm_vec2_dot(vec2 a, vec2 b)
  70. dot product of vec2
  71. Parameters:
  72. | *[in]* **a** vector1
  73. | *[in]* **b** vector2
  74. Returns:
  75. dot product
  76. .. c:function:: void glm_vec2_cross(vec2 a, vec2 b, vec2 d)
  77. cross product of two vector (RH)
  78. | ref: http://allenchou.net/2013/07/cross-product-of-2d-vectors/
  79. Parameters:
  80. | *[in]* **a** vector 1
  81. | *[in]* **b** vector 2
  82. | *[out]* **dest** destination
  83. Returns:
  84. Z component of cross product
  85. .. c:function:: float glm_vec2_norm2(vec2 v)
  86. norm * norm (magnitude) of vector
  87. we can use this func instead of calling norm * norm, because it would call
  88. sqrtf function twice but with this func we can avoid func call, maybe this is
  89. not good name for this func
  90. Parameters:
  91. | *[in]* **v** vector
  92. Returns:
  93. square of norm / magnitude
  94. .. c:function:: float glm_vec2_norm(vec2 vec)
  95. | euclidean norm (magnitude), also called L2 norm
  96. | this will give magnitude of vector in euclidean space
  97. Parameters:
  98. | *[in]* **vec** vector
  99. .. c:function:: void glm_vec2_add(vec2 a, vec2 b, vec2 dest)
  100. add a vector to b vector store result in dest
  101. Parameters:
  102. | *[in]* **a** vector1
  103. | *[in]* **b** vector2
  104. | *[out]* **dest** destination vector
  105. .. c:function:: void glm_vec2_adds(vec2 a, float s, vec2 dest)
  106. add scalar to v vector store result in dest (d = v + vec(s))
  107. Parameters:
  108. | *[in]* **v** vector
  109. | *[in]* **s** scalar
  110. | *[out]* **dest** destination vector
  111. .. c:function:: void glm_vec2_sub(vec2 v1, vec2 v2, vec2 dest)
  112. subtract b vector from a vector store result in dest (d = v1 - v2)
  113. Parameters:
  114. | *[in]* **a** vector1
  115. | *[in]* **b** vector2
  116. | *[out]* **dest** destination vector
  117. .. c:function:: void glm_vec2_subs(vec2 v, float s, vec2 dest)
  118. subtract scalar from v vector store result in dest (d = v - vec(s))
  119. Parameters:
  120. | *[in]* **v** vector
  121. | *[in]* **s** scalar
  122. | *[out]* **dest** destination vector
  123. .. c:function:: void glm_vec2_mul(vec2 a, vec2 b, vec2 d)
  124. multiply two vector (component-wise multiplication)
  125. Parameters:
  126. | *[in]* **a** vector
  127. | *[in]* **b** scalar
  128. | *[out]* **d** result = (a[0] * b[0], a[1] * b[1], a[2] * b[2])
  129. .. c:function:: void glm_vec2_scale(vec2 v, float s, vec2 dest)
  130. multiply/scale vec2 vector with scalar: result = v * s
  131. Parameters:
  132. | *[in]* **v** vector
  133. | *[in]* **s** scalar
  134. | *[out]* **dest** destination vector
  135. .. c:function:: void glm_vec2_scale_as(vec2 v, float s, vec2 dest)
  136. make vec2 vector scale as specified: result = unit(v) * s
  137. Parameters:
  138. | *[in]* **v** vector
  139. | *[in]* **s** scalar
  140. | *[out]* **dest** destination vector
  141. .. c:function:: void glm_vec2_div(vec2 a, vec2 b, vec2 dest)
  142. div vector with another component-wise division: d = a / b
  143. Parameters:
  144. | *[in]* **a** vector 1
  145. | *[in]* **b** vector 2
  146. | *[out]* **dest** result = (a[0] / b[0], a[1] / b[1], a[2] / b[2])
  147. .. c:function:: void glm_vec2_divs(vec2 v, float s, vec2 dest)
  148. div vector with scalar: d = v / s
  149. Parameters:
  150. | *[in]* **v** vector
  151. | *[in]* **s** scalar
  152. | *[out]* **dest** result = (a[0] / s, a[1] / s, a[2] / s])
  153. .. c:function:: void glm_vec2_addadd(vec2 a, vec2 b, vec2 dest)
  154. | add two vectors and add result to sum
  155. | it applies += operator so dest must be initialized
  156. Parameters:
  157. | *[in]* **a** vector 1
  158. | *[in]* **b** vector 2
  159. | *[out]* **dest** dest += (a + b)
  160. .. c:function:: void glm_vec2_subadd(vec2 a, vec2 b, vec2 dest)
  161. | sub two vectors and add result to sum
  162. | it applies += operator so dest must be initialized
  163. Parameters:
  164. | *[in]* **a** vector 1
  165. | *[in]* **b** vector 2
  166. | *[out]* **dest** dest += (a - b)
  167. .. c:function:: void glm_vec2_muladd(vec2 a, vec2 b, vec2 dest)
  168. | mul two vectors and add result to sum
  169. | it applies += operator so dest must be initialized
  170. Parameters:
  171. | *[in]* **a** vector 1
  172. | *[in]* **b** vector 2
  173. | *[out]* **dest** dest += (a * b)
  174. .. c:function:: void glm_vec2_muladds(vec2 a, float s, vec2 dest)
  175. | mul vector with scalar and add result to sum
  176. | it applies += operator so dest must be initialized
  177. Parameters:
  178. | *[in]* **a** vector
  179. | *[in]* **s** scalar
  180. | *[out]* **dest** dest += (a * b)
  181. .. c:function:: void glm_vec2_maxadd(vec2 a, vec2 b, vec2 dest)
  182. | add max of two vector to result/dest
  183. | it applies += operator so dest must be initialized
  184. Parameters:
  185. | *[in]* **a** vector 1
  186. | *[in]* **b** vector 2
  187. | *[out]* **dest** dest += (a * b)
  188. .. c:function:: void glm_vec2_minadd(vec2 a, vec2 b, vec2 dest)
  189. | add min of two vector to result/dest
  190. | it applies += operator so dest must be initialized
  191. Parameters:
  192. | *[in]* **a** vector 1
  193. | *[in]* **b** vector 2
  194. | *[out]* **dest** dest += (a * b)
  195. .. c:function:: void glm_vec2_negate(vec2 v)
  196. negate vector components
  197. Parameters:
  198. | *[in, out]* **v** vector
  199. .. c:function:: void glm_vec2_negate_to(vec2 v, vec2 dest)
  200. negate vector components and store result in dest
  201. Parameters:
  202. | *[in]* **v** vector
  203. | *[out]* **dest** negated vector
  204. .. c:function:: void glm_vec2_normalize(vec2 v)
  205. normalize vec2 and store result in same vec
  206. Parameters:
  207. | *[in, out]* **v** vector
  208. .. c:function:: void glm_vec2_normalize_to(vec2 vec, vec2 dest)
  209. normalize vec2 to dest
  210. Parameters:
  211. | *[in]* **vec** source
  212. | *[out]* **dest** destination
  213. .. c:function:: void glm_vec2_rotate(vec2 v, float angle, vec2 dest)
  214. rotate vec2 around axis by angle using Rodrigues' rotation formula
  215. Parameters:
  216. | *[in]* **v** vector
  217. | *[in]* **axis** axis vector
  218. | *[out]* **dest** destination
  219. .. c:function:: void glm_vec2_center(vec2 v1, vec2 v2, vec2 dest)
  220. find center point of two vector
  221. Parameters:
  222. | *[in]* **v1** vector1
  223. | *[in]* **v2** vector2
  224. | *[out]* **dest** center point
  225. .. c:function:: float glm_vec2_distance2(vec2 v1, vec2 v2)
  226. squared distance between two vectors
  227. Parameters:
  228. | *[in]* **mat** vector1
  229. | *[in]* **row1** vector2
  230. Returns:
  231. | squared distance (distance * distance)
  232. .. c:function:: float glm_vec2_distance(vec2 v1, vec2 v2)
  233. distance between two vectors
  234. Parameters:
  235. | *[in]* **mat** vector1
  236. | *[in]* **row1** vector2
  237. Returns:
  238. | distance
  239. .. c:function:: void glm_vec2_maxv(vec2 v1, vec2 v2, vec2 dest)
  240. max values of vectors
  241. Parameters:
  242. | *[in]* **v1** vector1
  243. | *[in]* **v2** vector2
  244. | *[out]* **dest** destination
  245. .. c:function:: void glm_vec2_minv(vec2 v1, vec2 v2, vec2 dest)
  246. min values of vectors
  247. Parameters:
  248. | *[in]* **v1** vector1
  249. | *[in]* **v2** vector2
  250. | *[out]* **dest** destination
  251. .. c:function:: void glm_vec2_clamp(vec2 v, float minVal, float maxVal)
  252. constrain a value to lie between two further values
  253. Parameters:
  254. | *[in, out]* **v** vector
  255. | *[in]* **minVal** minimum value
  256. | *[in]* **maxVal** maximum value
  257. .. c:function:: void glm_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest)
  258. linear interpolation between two vector
  259. | formula: from + s * (to - from)
  260. Parameters:
  261. | *[in]* **from** from value
  262. | *[in]* **to** to value
  263. | *[in]* **t** interpolant (amount) clamped between 0 and 1
  264. | *[out]* **dest** destination
  265. .. c:function:: void glm_vec2_make(float * __restrict src, vec2 dest)
  266. Create two dimensional vector from pointer
  267. .. note:: **@src** must contain at least 2 elements.
  268. Parameters:
  269. | *[in]* **src** pointer to an array of floats
  270. | *[out]* **dest** destination vector