quat.rst 11 KB

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  1. .. default-domain:: C
  2. quaternions
  3. ===========
  4. Header: cglm/quat.h
  5. **Important:** *cglm* stores quaternion as **[x, y, z, w]** in memory
  6. since **v0.4.0** it was **[w, x, y, z]**
  7. before v0.4.0 ( **v0.3.5 and earlier** ). w is real part.
  8. What you can do with quaternions with existing functions is (Some of them):
  9. - You can rotate transform matrix using quaterion
  10. - You can rotate vector using quaterion
  11. - You can create view matrix using quaterion
  12. - You can create a lookrotation (from source point to dest)
  13. Table of contents (click to go):
  14. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  15. Macros:
  16. 1. GLM_QUAT_IDENTITY_INIT
  17. #. GLM_QUAT_IDENTITY
  18. Functions:
  19. 1. :c:func:`glm_quat_identity`
  20. #. :c:func:`glm_quat_identity_array`
  21. #. :c:func:`glm_quat_init`
  22. #. :c:func:`glm_quat`
  23. #. :c:func:`glm_quatv`
  24. #. :c:func:`glm_quat_copy`
  25. #. :c:func:`glm_quat_norm`
  26. #. :c:func:`glm_quat_normalize`
  27. #. :c:func:`glm_quat_normalize_to`
  28. #. :c:func:`glm_quat_dot`
  29. #. :c:func:`glm_quat_conjugate`
  30. #. :c:func:`glm_quat_inv`
  31. #. :c:func:`glm_quat_add`
  32. #. :c:func:`glm_quat_sub`
  33. #. :c:func:`glm_quat_real`
  34. #. :c:func:`glm_quat_imag`
  35. #. :c:func:`glm_quat_imagn`
  36. #. :c:func:`glm_quat_imaglen`
  37. #. :c:func:`glm_quat_angle`
  38. #. :c:func:`glm_quat_axis`
  39. #. :c:func:`glm_quat_mul`
  40. #. :c:func:`glm_quat_mat4`
  41. #. :c:func:`glm_quat_mat4t`
  42. #. :c:func:`glm_quat_mat3`
  43. #. :c:func:`glm_quat_mat3t`
  44. #. :c:func:`glm_quat_lerp`
  45. #. :c:func:`glm_quat_slerp`
  46. #. :c:func:`glm_quat_look`
  47. #. :c:func:`glm_quat_for`
  48. #. :c:func:`glm_quat_forp`
  49. #. :c:func:`glm_quat_rotatev`
  50. #. :c:func:`glm_quat_rotate`
  51. #. :c:func:`glm_quat_rotate_at`
  52. #. :c:func:`glm_quat_rotate_atm`
  53. Functions documentation
  54. ~~~~~~~~~~~~~~~~~~~~~~~
  55. .. c:function:: void glm_quat_identity(versor q)
  56. | makes given quat to identity
  57. Parameters:
  58. | *[in, out]* **q** quaternion
  59. .. c:function:: void glm_quat_identity_array(versor * __restrict q, size_t count)
  60. | make given quaternion array's each element identity quaternion
  61. Parameters:
  62. | *[in, out]* **q** quat array (must be aligned (16) if alignment is not disabled)
  63. | *[in]* **count** count of quaternions
  64. .. c:function:: void glm_quat_init(versor q, float x, float y, float z, float w)
  65. | inits quaternion with given values
  66. Parameters:
  67. | *[out]* **q** quaternion
  68. | *[in]* **x** imag.x
  69. | *[in]* **y** imag.y
  70. | *[in]* **z** imag.z
  71. | *[in]* **w** w (real part)
  72. .. c:function:: void glm_quat(versor q, float angle, float x, float y, float z)
  73. | creates NEW quaternion with individual axis components
  74. | given axis will be normalized
  75. Parameters:
  76. | *[out]* **q** quaternion
  77. | *[in]* **angle** angle (radians)
  78. | *[in]* **x** axis.x
  79. | *[in]* **y** axis.y
  80. | *[in]* **z** axis.z
  81. .. c:function:: void glm_quatv(versor q, float angle, vec3 axis)
  82. | creates NEW quaternion with axis vector
  83. | given axis will be normalized
  84. Parameters:
  85. | *[out]* **q** quaternion
  86. | *[in]* **angle** angle (radians)
  87. | *[in]* **axis** axis (will be normalized)
  88. .. c:function:: void glm_quat_copy(versor q, versor dest)
  89. | copy quaternion to another one
  90. Parameters:
  91. | *[in]* **q** source quaternion
  92. | *[out]* **dest** destination quaternion
  93. .. c:function:: float glm_quat_norm(versor q)
  94. | returns norm (magnitude) of quaternion
  95. Parameters:
  96. | *[in]* **a** quaternion
  97. Returns:
  98. norm (magnitude)
  99. .. c:function:: void glm_quat_normalize_to(versor q, versor dest)
  100. | normalize quaternion and store result in dest, original one will not be normalized
  101. Parameters:
  102. | *[in]* **q** quaternion to normalize into
  103. | *[out]* **dest** destination quaternion
  104. .. c:function:: void glm_quat_normalize(versor q)
  105. | normalize quaternion
  106. Parameters:
  107. | *[in, out]* **q** quaternion
  108. .. c:function:: float glm_quat_dot(versor p, versor q)
  109. dot product of two quaternion
  110. Parameters:
  111. | *[in]* **p** quaternion 1
  112. | *[in]* **q** quaternion 2
  113. Returns:
  114. dot product
  115. .. c:function:: void glm_quat_conjugate(versor q, versor dest)
  116. conjugate of quaternion
  117. Parameters:
  118. | *[in]* **q** quaternion
  119. | *[in]* **dest** conjugate
  120. .. c:function:: void glm_quat_inv(versor q, versor dest)
  121. inverse of non-zero quaternion
  122. Parameters:
  123. | *[in]* **q** quaternion
  124. | *[in]* **dest** inverse quaternion
  125. .. c:function:: void glm_quat_add(versor p, versor q, versor dest)
  126. add (componentwise) two quaternions and store result in dest
  127. Parameters:
  128. | *[in]* **p** quaternion 1
  129. | *[in]* **q** quaternion 2
  130. | *[in]* **dest** result quaternion
  131. .. c:function:: void glm_quat_sub(versor p, versor q, versor dest)
  132. subtract (componentwise) two quaternions and store result in dest
  133. Parameters:
  134. | *[in]* **p** quaternion 1
  135. | *[in]* **q** quaternion 2
  136. | *[in]* **dest** result quaternion
  137. .. c:function:: float glm_quat_real(versor q)
  138. returns real part of quaternion
  139. Parameters:
  140. | *[in]* **q** quaternion
  141. Returns:
  142. real part (quat.w)
  143. .. c:function:: void glm_quat_imag(versor q, vec3 dest)
  144. returns imaginary part of quaternion
  145. Parameters:
  146. | *[in]* **q** quaternion
  147. | *[out]* **dest** imag
  148. .. c:function:: void glm_quat_imagn(versor q, vec3 dest)
  149. returns normalized imaginary part of quaternion
  150. Parameters:
  151. | *[in]* **q** quaternion
  152. | *[out]* **dest** imag
  153. .. c:function:: float glm_quat_imaglen(versor q)
  154. returns length of imaginary part of quaternion
  155. Parameters:
  156. | *[in]* **q** quaternion
  157. Returns:
  158. norm of imaginary part
  159. .. c:function:: float glm_quat_angle(versor q)
  160. returns angle of quaternion
  161. Parameters:
  162. | *[in]* **q** quaternion
  163. Returns:
  164. angles of quat (radians)
  165. .. c:function:: void glm_quat_axis(versor q, versor dest)
  166. axis of quaternion
  167. Parameters:
  168. | *[in]* **p** quaternion
  169. | *[out]* **dest** axis of quaternion
  170. .. c:function:: void glm_quat_mul(versor p, versor q, versor dest)
  171. | multiplies two quaternion and stores result in dest
  172. | this is also called Hamilton Product
  173. | According to WikiPedia:
  174. | The product of two rotation quaternions [clarification needed] will be
  175. equivalent to the rotation q followed by the rotation p
  176. Parameters:
  177. | *[in]* **p** quaternion 1 (first rotation)
  178. | *[in]* **q** quaternion 2 (second rotation)
  179. | *[out]* **dest** result quaternion
  180. .. c:function:: void glm_quat_mat4(versor q, mat4 dest)
  181. | convert quaternion to mat4
  182. Parameters:
  183. | *[in]* **q** quaternion
  184. | *[out]* **dest** result matrix
  185. .. c:function:: void glm_quat_mat4t(versor q, mat4 dest)
  186. | convert quaternion to mat4 (transposed). This is transposed version of glm_quat_mat4
  187. Parameters:
  188. | *[in]* **q** quaternion
  189. | *[out]* **dest** result matrix
  190. .. c:function:: void glm_quat_mat3(versor q, mat3 dest)
  191. | convert quaternion to mat3
  192. Parameters:
  193. | *[in]* **q** quaternion
  194. | *[out]* **dest** result matrix
  195. .. c:function:: void glm_quat_mat3t(versor q, mat3 dest)
  196. | convert quaternion to mat3 (transposed). This is transposed version of glm_quat_mat3
  197. Parameters:
  198. | *[in]* **q** quaternion
  199. | *[out]* **dest** result matrix
  200. .. c:function:: void glm_quat_lerp(versor from, versor to, float t, versor dest)
  201. | interpolates between two quaternions
  202. | using spherical linear interpolation (LERP)
  203. Parameters:
  204. | *[in]* **from** from
  205. | *[in]* **to** to
  206. | *[in]* **t** interpolant (amount) clamped between 0 and 1
  207. | *[out]* **dest** result quaternion
  208. .. c:function:: void glm_quat_slerp(versor q, versor r, float t, versor dest)
  209. | interpolates between two quaternions
  210. | using spherical linear interpolation (SLERP)
  211. Parameters:
  212. | *[in]* **from** from
  213. | *[in]* **to** to
  214. | *[in]* **t** interpolant (amount) clamped between 0 and 1
  215. | *[out]* **dest** result quaternion
  216. .. c:function:: void glm_quat_look(vec3 eye, versor ori, mat4 dest)
  217. | creates view matrix using quaternion as camera orientation
  218. Parameters:
  219. | *[in]* **eye** eye
  220. | *[in]* **ori** orientation in world space as quaternion
  221. | *[out]* **dest** result matrix
  222. .. c:function:: void glm_quat_for(vec3 dir, vec3 up, versor dest)
  223. | creates look rotation quaternion
  224. Parameters:
  225. | *[in]* **dir** direction to look
  226. | *[in]* **up** up vector
  227. | *[out]* **dest** result matrix
  228. .. c:function:: void glm_quat_forp(vec3 from, vec3 to, vec3 up, versor dest)
  229. | creates look rotation quaternion using source and destination positions p suffix stands for position
  230. | this is similar to glm_quat_for except this computes direction for glm_quat_for for you.
  231. Parameters:
  232. | *[in]* **from** source point
  233. | *[in]* **to** destination point
  234. | *[in]* **up** up vector
  235. | *[out]* **dest** result matrix
  236. .. c:function:: void glm_quat_rotatev(versor q, vec3 v, vec3 dest)
  237. | crotate vector using using quaternion
  238. Parameters:
  239. | *[in]* **q** quaternion
  240. | *[in]* **v** vector to rotate
  241. | *[out]* **dest** rotated vector
  242. .. c:function:: void glm_quat_rotate(mat4 m, versor q, mat4 dest)
  243. | rotate existing transform matrix using quaternion
  244. instead of passing identity matrix, consider to use quat_mat4 functions
  245. Parameters:
  246. | *[in]* **m** existing transform matrix to rotate
  247. | *[in]* **q** quaternion
  248. | *[out]* **dest** rotated matrix/transform
  249. .. c:function:: void glm_quat_rotate_at(mat4 m, versor q, vec3 pivot)
  250. | rotate existing transform matrix using quaternion at pivot point
  251. Parameters:
  252. | *[in, out]* **m** existing transform matrix to rotate
  253. | *[in]* **q** quaternion
  254. | *[in]* **pivot** pivot
  255. .. c:function:: void glm_quat_rotate(mat4 m, versor q, mat4 dest)
  256. | rotate NEW transform matrix using quaternion at pivot point
  257. | this creates rotation matrix, it assumes you don't have a matrix
  258. | this should work faster than glm_quat_rotate_at because it reduces one glm_translate.
  259. Parameters:
  260. | *[in, out]* **m** existing transform matrix to rotate
  261. | *[in]* **q** quaternion
  262. | *[in]* **pivot** pivot