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- .. default-domain:: C
- mat3x4
- ======
- Header: cglm/mat3x4.h
- Table of contents (click to go):
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Macros:
- 1. GLM_MAT3X4_ZERO_INIT
- #. GLM_MAT3X4_ZERO
- Functions:
- 1. :c:func:`glm_mat3x4_copy`
- #. :c:func:`glm_mat3x4_zero`
- #. :c:func:`glm_mat3x4_make`
- #. :c:func:`glm_mat3x4_mul`
- #. :c:func:`glm_mat3x4_mulv`
- #. :c:func:`glm_mat3x4_transpose`
- #. :c:func:`glm_mat3x4_scale`
- Functions documentation
- ~~~~~~~~~~~~~~~~~~~~~~~
- .. c:function:: void glm_mat3x4_copy(mat3x4 mat, mat3x4 dest)
- copy mat3x4 to another one (dest).
- Parameters:
- | *[in]* **mat** source
- | *[out]* **dest** destination
- .. c:function:: void glm_mat3x4_zero(mat3x4 mat)
- make given matrix zero
- Parameters:
- | *[in,out]* **mat** matrix
- .. c:function:: void glm_mat3x4_make(float * __restrict src, mat3x4 dest)
- Create mat3x4 matrix from pointer
- | NOTE: **@src** must contain at least 12 elements.
- Parameters:
- | *[in]* **src** pointer to an array of floats
- | *[out]* **dest** destination matrix3x4
- .. c:function:: void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest)
- multiply m1 and m2 to dest
- m1, m2 and dest matrices can be same matrix, it is possible to write this:
- .. code-block:: c
- glm_mat3x4_mul(m, m, m);
- Parameters:
- | *[in]* **m1** left matrix
- | *[in]* **m2** right matrix
- | *[out]* **dest** destination matrix
- .. c:function:: void glm_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest)
- multiply mat3x4 with vec4 (column vector) and store in dest vector
- Parameters:
- | *[in]* **m** mat3x4 (left)
- | *[in]* **v** vec4 (right, column vector)
- | *[out]* **dest** destination (result, column vector)
- .. c:function:: void glm_mat3x4_transpose(mat3x4 m, mat4x3 dest)
- transpose matrix and store in dest
- Parameters:
- | *[in]* **m** matrix
- | *[out]* **dest** destination
- .. c:function:: void glm_mat3x4_scale(mat3x4 m, float s)
- multiply matrix with scalar
- Parameters:
- | *[in, out]* **m** matrix
- | *[in]* **s** scalar
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