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- .. default-domain:: C
- mat4x3
- ======
- Header: cglm/mat4x3.h
- Table of contents (click to go):
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Macros:
- 1. GLM_MAT4X3_ZERO_INIT
- #. GLM_MAT4X3_ZERO
- Functions:
- 1. :c:func:`glm_mat4x3_copy`
- #. :c:func:`glm_mat4x3_zero`
- #. :c:func:`glm_mat4x3_make`
- #. :c:func:`glm_mat4x3_mul`
- #. :c:func:`glm_mat4x3_mulv`
- #. :c:func:`glm_mat4x3_transpose`
- #. :c:func:`glm_mat4x3_scale`
- Represented
- ~~~~~~~~~~~
- .. csv-table:: mat4x3
- :header: "", "column 1", "column 2", "column 3", "column4"
- "row 1", "m00", "m10", "m20", "m30"
- "row 2", "m01", "m11", "m21", "m31"
- "row 3", "m02", "m12", "m22", "m32"
- Functions documentation
- ~~~~~~~~~~~~~~~~~~~~~~~
- .. c:function:: void glm_mat4x3_copy(mat4x3 mat, mat4x3 dest)
- copy mat4x3 to another one (dest).
- Parameters:
- | *[in]* **mat** source
- | *[out]* **dest** destination
- .. c:function:: void glm_mat4x3_zero(mat4x3 mat)
- make given matrix zero
- Parameters:
- | *[in,out]* **mat** matrix
- .. c:function:: void glm_mat4x3_make(const float * __restrict src, mat4x3 dest)
- Create mat4x3 matrix from pointer
- .. note:: **@src** must contain at least 12 elements.
- Parameters:
- | *[in]* **src** pointer to an array of floats
- | *[out]* **dest** destination matrix4x3
- .. c:function:: void glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat3 dest)
- multiply m1 and m2 to dest
- .. code-block:: c
- glm_mat4x3_mul(mat4x3, mat3x4, mat3);
- Parameters:
- | *[in]* **m1** left matrix (mat4x3)
- | *[in]* **m2** right matrix (mat3x4)
- | *[out]* **dest** destination matrix (mat3)
- .. csv-table:: mat4x3
- :header: "", "column 1", "column 2", "column 3", "column 4"
- "row 1", "a00", "a10", "a20", "a30"
- "row 2", "a01", "a11", "a21", "a31"
- "row 3", "a02", "a12", "a22", "a32"
- .. csv-table:: mat3x4
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "b00", "b10", "b20"
- "row 2", "b01", "b11", "b21"
- "row 3", "b02", "b12", "b22"
- "row 4", "b03", "b13", "b23"
- .. csv-table:: mat3x3
- :header: "", "column 1", "column 2", "column 3"
- "row 1", "a00 * b00 + a10 * b01 + a20 * b02 + a30 * b03", "a00 * b10 + a10 * b11 + a20 * b12 + a30 * b13", "a00 * b20 + a10 * b21 + a20 * b22 + a30 * b23"
- "row 2", "a01 * b00 + a11 * b01 + a21 * b02 + a31 * b03", "a01 * b10 + a11 * b11 + a21 * b12 + a31 * b13", "a01 * b20 + a11 * b21 + a21 * b22 + a31 * b23"
- "row 3", "a02 * b00 + a12 * b01 + a22 * b02 + a32 * b03", "a02 * b10 + a12 * b11 + a22 * b12 + a32 * b13", "a02 * b20 + a12 * b21 + a22 * b22 + a32 * b23"
- .. c:function:: void glm_mat4x3_mulv(mat4x3 m, vec4 v, vec3 dest)
- multiply mat4x3 with vec4 (column vector) and store in dest column vector
- Parameters:
- | *[in]* **m** mat4x3 (left)
- | *[in]* **v** vec4 (right, column vector)
- | *[out]* **dest** destination (result, column vector)
- .. csv-table:: mat4x3
- :header: "", "column 1", "column 2", "column 3", "column 4"
- "row 1", "m00", "m10", "m20", "m30"
- "row 2", "m01", "m11", "m21", "m31"
- "row 3", "m02", "m12", "m22", "m32"
- .. csv-table:: column vec4 (1x4)
- :header: "", "column 1"
- "row 1", "v0"
- "row 2", "v1"
- "row 3", "v2"
- "row 4", "v3"
- .. csv-table:: column vec3 (1x3)
- :header: "", "column 1"
- "row 1", "m00 * v0 + m10 * v1 + m20 * v2 + m30 * v3"
- "row 2", "m01 * v0 + m11 * v1 + m21 * v2 + m31 * v3"
- "row 3", "m02 * v0 + m12 * v1 + m22 * v2 + m32 * v3"
- .. c:function:: void glm_mat4x3_transpose(mat4x3 m, mat3x4 dest)
- transpose matrix and store in dest
- Parameters:
- | *[in]* **m** matrix
- | *[out]* **dest** destination
- .. c:function:: void glm_mat4x3_scale(mat4x3 m, float s)
- multiply matrix with scalar
- Parameters:
- | *[in, out]* **m** matrix
- | *[in]* **s** scalar
|