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- .. default-domain:: C
- Bezier
- ================================================================================
- Header: cglm/bezier.h
- Common helpers for cubic bezier and similar curves.
- Table of contents (click to go):
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Functions:
- 1. :c:func:`glm_bezier`
- 2. :c:func:`glm_hermite`
- 3. :c:func:`glm_decasteljau`
- Functions documentation
- ~~~~~~~~~~~~~~~~~~~~~~~
- .. c:function:: float glm_bezier(float s, float p0, float c0, float c1, float p1)
- | cubic bezier interpolation
- | formula:
- .. code-block:: text
- B(s) = P0*(1-s)^3 + 3*C0*s*(1-s)^2 + 3*C1*s^2*(1-s) + P1*s^3
- | similar result using matrix:
- .. code-block:: text
- B(s) = glm_smc(t, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
- | glm_eq(glm_smc(...), glm_bezier(...)) should return TRUE
- Parameters:
- | *[in]* **s** parameter between 0 and 1
- | *[in]* **p0** begin point
- | *[in]* **c0** control point 1
- | *[in]* **c1** control point 2
- | *[in]* **p1** end point
- Returns:
- B(s)
- .. c:function:: float glm_hermite(float s, float p0, float t0, float t1, float p1)
- | cubic hermite interpolation
- | formula:
- .. code-block:: text
- H(s) = P0*(2*s^3 - 3*s^2 + 1) + T0*(s^3 - 2*s^2 + s) + P1*(-2*s^3 + 3*s^2) + T1*(s^3 - s^2)
- | similar result using matrix:
- .. code-block:: text
- H(s) = glm_smc(t, GLM_HERMITE_MAT, (vec4){p0, p1, c0, c1})
- | glm_eq(glm_smc(...), glm_hermite(...)) should return TRUE
- Parameters:
- | *[in]* **s** parameter between 0 and 1
- | *[in]* **p0** begin point
- | *[in]* **t0** tangent 1
- | *[in]* **t1** tangent 2
- | *[in]* **p1** end point
- Returns:
- B(s)
- .. c:function:: float glm_decasteljau(float prm, float p0, float c0, float c1, float p1)
- | iterative way to solve cubic equation
- Parameters:
- | *[in]* **prm** parameter between 0 and 1
- | *[in]* **p0** begin point
- | *[in]* **c0** control point 1
- | *[in]* **c1** control point 2
- | *[in]* **p1** end point
- Returns:
- parameter to use in cubic equation
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