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- .. default-domain:: C
- Options
- ===============================================================================
- A few options are provided via macros.
- Alignment Option
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- As default, cglm requires types to be aligned. Alignment requirements:
- vec3: 8 byte
- vec4: 16 byte
- mat4: 16 byte
- versor: 16 byte
- By starting **v0.4.5** cglm provides an option to disable alignment requirement.
- To enable this option define **CGLM_ALL_UNALIGNED** macro before all headers.
- You can define it in Xcode, Visual Studio (or other IDEs) or you can also prefer
- to define it in build system. If you use pre-compiled versions then you
- have to compile cglm with **CGLM_ALL_UNALIGNED** macro.
- **VERY VERY IMPORTANT:** If you use cglm in multiple projects and
- those projects are depends on each other, then
- | *ALWAYS* or *NEVER USE* **CGLM_ALL_UNALIGNED** macro in linked projects
- if you do not know what you are doing. Because a cglm header included
- via 'project A' may force types to be aligned and another cglm header
- included via 'project B' may not require alignment. In this case
- cglm functions will read from and write to **INVALID MEMORY LOCATIONs**.
- ALWAYS USE SAME CONFIGURATION / OPTION for **cglm** if you have multiple projects.
- For instance if you set CGLM_ALL_UNALIGNED in a project then set it in other projects too
- Clipspace Option[s]
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- By starting **v0.8.3** cglm provides options to switch between clipspace configurations.
- Clipspace related files are located at `include/cglm/[struct]/clipspace.h` but
- these are included in related files like `cam.h`. If you don't want to change your existing
- clipspace configuration and want to use different clipspace function like `glm_lookat_zo` or `glm_lookat_lh_zo`...
- then you can include individual headers or just define `CGLM_CLIPSPACE_INCLUDE_ALL` which will iclude all headers for you.
- 1. **CGLM_CLIPSPACE_INCLUDE_ALL**
- 2. **CGLM_FORCE_DEPTH_ZERO_TO_ONE**
- 3. **CGLM_FORCE_LEFT_HANDED**
- 1. **CGLM_CLIPSPACE_INCLUDE_ALL**:
- By defining this macro, **cglm** will include all clipspace functions for you by just using
- `#include cglm/cglm.h` or `#include cglm/struct.h` or `#include cglm/call.h`
- Otherwise you need to include header you want manually e.g. `#include cglm/clipspace/view_rh_zo.h`
- 2. **CGLM_FORCE_DEPTH_ZERO_TO_ONE**
- This is similar to **GLM**'s **GLM_FORCE_DEPTH_ZERO_TO_ONE** option.
- This will set clip space between 0 to 1 which makes **cglm** Vulkan, Metal friendly.
- You can use functions like `glm_lookat_lh_zo()` individually. By setting **CGLM_FORCE_DEPTH_ZERO_TO_ONE**
- functions in cam.h for instance will use `_zo` versions.
- 3. **CGLM_FORCE_LEFT_HANDED**
- Force **cglm** to use the left handed coordinate system by default, currently **cglm** uses right handed coordinate system as default,
- you can change this behavior with this option.
- **VERY VERY IMPORTANT:**
- Be careful if you include **cglm** in multiple projects.
- SSE and SSE2 Shuffle Option
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- **_mm_shuffle_ps** generates **shufps** instruction even if registers are same.
- You can force it to generate **pshufd** instruction by defining
- **CGLM_USE_INT_DOMAIN** macro. As default it is not defined.
- SSE3 and SSE4 Dot Product Options
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You have to extra options for dot product: **CGLM_SSE4_DOT** and **CGLM_SSE3_DOT**.
- - If **SSE4** is enabled then you can define **CGLM_SSE4_DOT** to force cglm to use **_mm_dp_ps** instruction.
- - If **SSE3** is enabled then you can define **CGLM_SSE3_DOT** to force cglm to use **_mm_hadd_ps** instructions.
- otherwise cglm will use custom cglm's hadd functions which are optimized too.
- Print Options
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 1. **CGLM_DEFINE_PRINTS**
- 2. **CGLM_NO_PRINTS_NOOP** (use CGLM_DEFINE_PRINTS)
- Inline prints are only enabled in **DEBUG** mode or if **CGLM_DEFINE_PRINTS** is defined.
- **glmc_** versions will always print too.
- Because **cglm** tried to enable print functions in debug mode and disable them in
- release/production mode to eliminate printing costs when we do not need them.
- **cglm** checks **DEBUG** or **_DEBUG** macros to test debug mode, if these are not working for you then you can use
- **CGLM_DEFINE_PRINTS** to force enable, or create a PR to introduce new macro to test against debugging mode.
- If DEBUG mode is not enabled then print functions will be emptied to eliminate print function calls.
- You can disable this feature too by defining **CGLM_DEFINE_PRINTS** macro top of cglm header
- or in project/build settings...
- 3. **CGLM_PRINT_PRECISION** 5
- precision.
- 4. **CGLM_PRINT_MAX_TO_SHORT** 1e5
- if a number is greater than this value then %g will be used, since this is shorten print you won't be able to see high precision.
- 5. **CGLM_PRINT_COLOR** "\033[36m"
- 6. **CGLM_PRINT_COLOR_RESET** "\033[0m"
- You can disable colorful print output by defining **CGLM_PRINT_COLOR** and **CGLM_PRINT_COLOR_RESET** as empty macro.
- Because some terminals may not support colors.
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