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- .. default-domain:: C
- mat2x4
- ======
- Header: cglm/mat2x4.h
- Table of contents (click to go):
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Macros:
- 1. GLM_MAT2X4_ZERO_INIT
- #. GLM_MAT2X4_ZERO
- Functions:
- 1. :c:func:`glm_mat2x4_copy`
- #. :c:func:`glm_mat2x4_zero`
- #. :c:func:`glm_mat2x4_make`
- #. :c:func:`glm_mat2x4_mul`
- #. :c:func:`glm_mat2x4_mulv`
- #. :c:func:`glm_mat2x4_transpose`
- #. :c:func:`glm_mat2x4_scale`
- Represented
- ~~~~~~~~~~~
- .. csv-table:: mat2x4
- :header: "", "column 1", "column 2"
- "row 1", "m00", "m10"
- "row 2", "m01", "m11"
- "row 3", "m02", "m12"
- "row 4", "m03", "m13"
- Functions documentation
- ~~~~~~~~~~~~~~~~~~~~~~~
- .. c:function:: void glm_mat2x4_copy(mat2x4 mat, mat2x4 dest)
- copy mat2x4 to another one (dest).
- Parameters:
- | *[in]* **mat** source
- | *[out]* **dest** destination
- .. c:function:: void glm_mat2x4_zero(mat2x4 mat)
- make given matrix zero
- Parameters:
- | *[in,out]* **mat** matrix
- .. c:function:: void glm_mat2x4_make(const float * __restrict src, mat2x4 dest)
- Create mat2x4 matrix from pointer
- .. note:: **@src** must contain at least 8 elements.
- Parameters:
- | *[in]* **src** pointer to an array of floats
- | *[out]* **dest** destination matrix2x4
- .. c:function:: void glm_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat4 dest)
- multiply m1 and m2 to dest
- .. code-block:: c
- glm_mat2x4_mul(mat2x4, mat4x2, mat4);
- Parameters:
- | *[in]* **m1** left matrix (mat2x4)
- | *[in]* **m2** right matrix (mat4x2)
- | *[out]* **dest** destination matrix (mat4)
- .. csv-table:: mat2x4
- :header: "", "column 1", "column 2"
- "row 1", "a00", "a10"
- "row 2", "a01", "a11"
- "row 3", "a02", "a12"
- "row 4", "a03", "a13"
- .. csv-table:: mat4x2
- :header: "", "column 1", "column 2", "column 3", "column 4"
- "row 1", "b00", "b10", "b20", "b30"
- "row 2", "b01", "b11", "b21", "b31"
- .. csv-table:: mat4x4
- :header: "", "column 1", "column 2", "column 3", "column 4"
- "row 1", "a00 * b00 + a10 * b01", "a00 * b10 + a10 * b11", "a00 * b20 + a10 * b21", "a00 * b30 + a10 * b31"
- "row 2", "a01 * b00 + a11 * b01", "a01 * b10 + a11 * b11", "a01 * b20 + a11 * b21", "a01 * b30 + a11 * b31"
- "row 3", "a02 * b00 + a12 * b01", "a02 * b10 + a12 * b11", "a02 * b20 + a12 * b21", "a02 * b30 + a12 * b31"
- "row 4", "a03 * b00 + a13 * b01", "a03 * b10 + a13 * b11", "a03 * b20 + a13 * b21", "a03 * b30 + a13 * b31"
- .. c:function:: void glm_mat2x4_mulv(mat2x4 m, vec2 v, vec4 dest)
- multiply mat2x4 with vec2 (column vector) and store in dest column vector
- Parameters:
- | *[in]* **m** mat2x4 (left)
- | *[in]* **v** vec2 (right, column vector)
- | *[out]* **dest** destination (result, column vector)
- .. csv-table:: mat2x4
- :header: "", "column 1", "column 2"
- "row 1", "m00", "m10"
- "row 2", "m01", "m11"
- "row 3", "m02", "m12"
- "row 4", "m03", "m13"
- .. csv-table:: column vec2 (1x2)
- :header: "", "column 1"
- "row 1", "v0"
- "row 2", "v1"
- .. csv-table:: column vec4 (1x4)
- :header: "", "column 1"
- "row 1", "m00 * v0 + m10 * v1"
- "row 2", "m01 * v0 + m11 * v1"
- "row 3", "m02 * v0 + m12 * v1"
- "row 4", "m03 * v0 + m13 * v1"
- .. c:function:: void glm_mat2x4_transpose(mat2x4 m, mat4x2 dest)
- transpose matrix and store in dest
- Parameters:
- | *[in]* **m** matrix
- | *[out]* **dest** destination
- .. c:function:: void glm_mat2x4_scale(mat2x4 m, float s)
- multiply matrix with scalar
- Parameters:
- | *[in, out]* **m** matrix
- | *[in]* **s** scalar
|