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- Features
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- * **scalar** and **simd** (sse, avx, neon...) optimizations
- * option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default)
- * array api and struct api, you can use arrays or structs.
- * general purpose matrix operations (mat4, mat3)
- * chain matrix multiplication (square only)
- * general purpose vector operations (cross, dot, rotate, proj, angle...)
- * affine transformations
- * matrix decomposition (extract rotation, scaling factor)
- * optimized affine transform matrices (mul, rigid-body inverse)
- * camera (lookat)
- * projections (ortho, perspective)
- * quaternions
- * euler angles / yaw-pitch-roll to matrix
- * extract euler angles
- * inline or pre-compiled function call
- * frustum (extract view frustum planes, corners...)
- * bounding box (AABB in Frustum (culling), crop, merge...)
- * bounding sphere
- * project, unproject
- * easing functions
- * curves
- * curve interpolation helpers (SMC, deCasteljau...)
- * helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides
- * ray intersection helpers
- * and others...
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