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- .. default-domain:: C
- vec2
- ====
- Header: cglm/vec2.h
- Table of contents (click to go):
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Macros:
- 1. GLM_VEC2_ONE_INIT
- #. GLM_VEC2_ZERO_INIT
- #. GLM_VEC2_ONE
- #. GLM_VEC2_ZERO
- Functions:
- 1. :c:func:`glm_vec2`
- #. :c:func:`glm_vec2_copy`
- #. :c:func:`glm_vec2_zero`
- #. :c:func:`glm_vec2_one`
- #. :c:func:`glm_vec2_dot`
- #. :c:func:`glm_vec2_cross`
- #. :c:func:`glm_vec2_norm2`
- #. :c:func:`glm_vec2_norm`
- #. :c:func:`glm_vec2_add`
- #. :c:func:`glm_vec2_adds`
- #. :c:func:`glm_vec2_sub`
- #. :c:func:`glm_vec2_subs`
- #. :c:func:`glm_vec2_mul`
- #. :c:func:`glm_vec2_scale`
- #. :c:func:`glm_vec2_scale_as`
- #. :c:func:`glm_vec2_div`
- #. :c:func:`glm_vec2_divs`
- #. :c:func:`glm_vec2_addadd`
- #. :c:func:`glm_vec2_subadd`
- #. :c:func:`glm_vec2_muladd`
- #. :c:func:`glm_vec2_muladds`
- #. :c:func:`glm_vec2_maxadd`
- #. :c:func:`glm_vec2_minadd`
- #. :c:func:`glm_vec2_negate`
- #. :c:func:`glm_vec2_negate_to`
- #. :c:func:`glm_vec2_normalize`
- #. :c:func:`glm_vec2_normalize_to`
- #. :c:func:`glm_vec2_rotate`
- #. :c:func:`glm_vec2_center`
- #. :c:func:`glm_vec2_distance2`
- #. :c:func:`glm_vec2_distance`
- #. :c:func:`glm_vec2_maxv`
- #. :c:func:`glm_vec2_minv`
- #. :c:func:`glm_vec2_clamp`
- #. :c:func:`glm_vec2_lerp`
- #. :c:func:`glm_vec2_make`
- #. :c:func:`glm_vec2_reflect`
- #. :c:func:`glm_vec2_refract`
- Functions documentation
- ~~~~~~~~~~~~~~~~~~~~~~~
- .. c:function:: void glm_vec2(float * v, vec2 dest)
- init vec2 using vec3 or vec4
- Parameters:
- | *[in]* **v** vector
- | *[out]* **dest** destination
- .. c:function:: void glm_vec2_copy(vec2 a, vec2 dest)
- copy all members of [a] to [dest]
- Parameters:
- | *[in]* **a** source
- | *[out]* **dest** destination
- .. c:function:: void glm_vec2_zero(vec2 v)
- makes all members 0.0f (zero)
- Parameters:
- | *[in, out]* **v** vector
- .. c:function:: void glm_vec2_one(vec2 v)
- makes all members 1.0f (one)
- Parameters:
- | *[in, out]* **v** vector
- .. c:function:: float glm_vec2_dot(vec2 a, vec2 b)
- dot product of vec2
- Parameters:
- | *[in]* **a** vector1
- | *[in]* **b** vector2
- Returns:
- dot product
- .. c:function:: void glm_vec2_cross(vec2 a, vec2 b, vec2 d)
- cross product of two vector (RH)
- | ref: http://allenchou.net/2013/07/cross-product-of-2d-vectors/
- Parameters:
- | *[in]* **a** vector 1
- | *[in]* **b** vector 2
- | *[out]* **dest** destination
- Returns:
- Z component of cross product
- .. c:function:: float glm_vec2_norm2(vec2 v)
- norm * norm (magnitude) of vector
- we can use this func instead of calling norm * norm, because it would call
- sqrtf function twice but with this func we can avoid func call, maybe this is
- not good name for this func
- Parameters:
- | *[in]* **v** vector
- Returns:
- square of norm / magnitude
- .. c:function:: float glm_vec2_norm(vec2 vec)
- | euclidean norm (magnitude), also called L2 norm
- | this will give magnitude of vector in euclidean space
- Parameters:
- | *[in]* **vec** vector
- .. c:function:: void glm_vec2_add(vec2 a, vec2 b, vec2 dest)
- add a vector to b vector store result in dest
- Parameters:
- | *[in]* **a** vector1
- | *[in]* **b** vector2
- | *[out]* **dest** destination vector
- .. c:function:: void glm_vec2_adds(vec2 a, float s, vec2 dest)
- add scalar to v vector store result in dest (d = v + vec(s))
- Parameters:
- | *[in]* **v** vector
- | *[in]* **s** scalar
- | *[out]* **dest** destination vector
- .. c:function:: void glm_vec2_sub(vec2 v1, vec2 v2, vec2 dest)
- subtract b vector from a vector store result in dest (d = v1 - v2)
- Parameters:
- | *[in]* **a** vector1
- | *[in]* **b** vector2
- | *[out]* **dest** destination vector
- .. c:function:: void glm_vec2_subs(vec2 v, float s, vec2 dest)
- subtract scalar from v vector store result in dest (d = v - vec(s))
- Parameters:
- | *[in]* **v** vector
- | *[in]* **s** scalar
- | *[out]* **dest** destination vector
- .. c:function:: void glm_vec2_mul(vec2 a, vec2 b, vec2 d)
- multiply two vector (component-wise multiplication)
- Parameters:
- | *[in]* **a** vector
- | *[in]* **b** scalar
- | *[out]* **d** result = (a[0] * b[0], a[1] * b[1], a[2] * b[2])
- .. c:function:: void glm_vec2_scale(vec2 v, float s, vec2 dest)
- multiply/scale vec2 vector with scalar: result = v * s
- Parameters:
- | *[in]* **v** vector
- | *[in]* **s** scalar
- | *[out]* **dest** destination vector
- .. c:function:: void glm_vec2_scale_as(vec2 v, float s, vec2 dest)
- make vec2 vector scale as specified: result = unit(v) * s
- Parameters:
- | *[in]* **v** vector
- | *[in]* **s** scalar
- | *[out]* **dest** destination vector
- .. c:function:: void glm_vec2_div(vec2 a, vec2 b, vec2 dest)
- div vector with another component-wise division: d = a / b
- Parameters:
- | *[in]* **a** vector 1
- | *[in]* **b** vector 2
- | *[out]* **dest** result = (a[0] / b[0], a[1] / b[1], a[2] / b[2])
- .. c:function:: void glm_vec2_divs(vec2 v, float s, vec2 dest)
- div vector with scalar: d = v / s
- Parameters:
- | *[in]* **v** vector
- | *[in]* **s** scalar
- | *[out]* **dest** result = (a[0] / s, a[1] / s, a[2] / s])
- .. c:function:: void glm_vec2_addadd(vec2 a, vec2 b, vec2 dest)
- | add two vectors and add result to sum
- | it applies += operator so dest must be initialized
- Parameters:
- | *[in]* **a** vector 1
- | *[in]* **b** vector 2
- | *[out]* **dest** dest += (a + b)
- .. c:function:: void glm_vec2_subadd(vec2 a, vec2 b, vec2 dest)
- | sub two vectors and add result to sum
- | it applies += operator so dest must be initialized
- Parameters:
- | *[in]* **a** vector 1
- | *[in]* **b** vector 2
- | *[out]* **dest** dest += (a - b)
- .. c:function:: void glm_vec2_muladd(vec2 a, vec2 b, vec2 dest)
- | mul two vectors and add result to sum
- | it applies += operator so dest must be initialized
- Parameters:
- | *[in]* **a** vector 1
- | *[in]* **b** vector 2
- | *[out]* **dest** dest += (a * b)
- .. c:function:: void glm_vec2_muladds(vec2 a, float s, vec2 dest)
- | mul vector with scalar and add result to sum
- | it applies += operator so dest must be initialized
- Parameters:
- | *[in]* **a** vector
- | *[in]* **s** scalar
- | *[out]* **dest** dest += (a * b)
- .. c:function:: void glm_vec2_maxadd(vec2 a, vec2 b, vec2 dest)
- | add max of two vector to result/dest
- | it applies += operator so dest must be initialized
- Parameters:
- | *[in]* **a** vector 1
- | *[in]* **b** vector 2
- | *[out]* **dest** dest += (a * b)
- .. c:function:: void glm_vec2_minadd(vec2 a, vec2 b, vec2 dest)
- | add min of two vector to result/dest
- | it applies += operator so dest must be initialized
- Parameters:
- | *[in]* **a** vector 1
- | *[in]* **b** vector 2
- | *[out]* **dest** dest += (a * b)
- .. c:function:: void glm_vec2_negate(vec2 v)
- negate vector components
- Parameters:
- | *[in, out]* **v** vector
- .. c:function:: void glm_vec2_negate_to(vec2 v, vec2 dest)
- negate vector components and store result in dest
- Parameters:
- | *[in]* **v** vector
- | *[out]* **dest** negated vector
- .. c:function:: void glm_vec2_normalize(vec2 v)
- normalize vec2 and store result in same vec
- Parameters:
- | *[in, out]* **v** vector
- .. c:function:: void glm_vec2_normalize_to(vec2 vec, vec2 dest)
- normalize vec2 to dest
- Parameters:
- | *[in]* **vec** source
- | *[out]* **dest** destination
- .. c:function:: void glm_vec2_rotate(vec2 v, float angle, vec2 dest)
- rotate vec2 around axis by angle using Rodrigues' rotation formula
- Parameters:
- | *[in]* **v** vector
- | *[in]* **axis** axis vector
- | *[out]* **dest** destination
- .. c:function:: void glm_vec2_center(vec2 v1, vec2 v2, vec2 dest)
- find center point of two vector
- Parameters:
- | *[in]* **v1** vector1
- | *[in]* **v2** vector2
- | *[out]* **dest** center point
- .. c:function:: float glm_vec2_distance2(vec2 v1, vec2 v2)
- squared distance between two vectors
- Parameters:
- | *[in]* **mat** vector1
- | *[in]* **row1** vector2
- Returns:
- | squared distance (distance * distance)
- .. c:function:: float glm_vec2_distance(vec2 v1, vec2 v2)
- distance between two vectors
- Parameters:
- | *[in]* **mat** vector1
- | *[in]* **row1** vector2
- Returns:
- | distance
- .. c:function:: void glm_vec2_maxv(vec2 v1, vec2 v2, vec2 dest)
- max values of vectors
- Parameters:
- | *[in]* **v1** vector1
- | *[in]* **v2** vector2
- | *[out]* **dest** destination
- .. c:function:: void glm_vec2_minv(vec2 v1, vec2 v2, vec2 dest)
- min values of vectors
- Parameters:
- | *[in]* **v1** vector1
- | *[in]* **v2** vector2
- | *[out]* **dest** destination
- .. c:function:: void glm_vec2_clamp(vec2 v, float minVal, float maxVal)
- constrain a value to lie between two further values
- Parameters:
- | *[in, out]* **v** vector
- | *[in]* **minVal** minimum value
- | *[in]* **maxVal** maximum value
- .. c:function:: void glm_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest)
- linear interpolation between two vector
- | formula: from + s * (to - from)
- Parameters:
- | *[in]* **from** from value
- | *[in]* **to** to value
- | *[in]* **t** interpolant (amount) clamped between 0 and 1
- | *[out]* **dest** destination
- .. c:function:: void glm_vec2_make(const float * __restrict src, vec2 dest)
- Create two dimensional vector from pointer
- .. note:: **@src** must contain at least 2 elements.
- Parameters:
- | *[in]* **src** pointer to an array of floats
- | *[out]* **dest** destination vector
- .. c:function:: void glm_vec2_reflect(vec2 v, vec2 n, vec2 dest)
- Reflection vector using an incident ray and a surface normal
- Parameters:
- | *[in]* **v** incident vector
- | *[in]* **n** *❗️ normalized ❗️* normal vector
- | *[out]* **dest** destination: reflection result
- .. c:function:: bool glm_vec2_refract(vec2 v, vec2 n, float eta, vec2 dest)
- Computes refraction vector for an incident vector and a surface normal.
-
- Calculates the refraction vector based on Snell's law. If total internal reflection
- occurs (angle too great given eta), dest is set to zero and returns false.
- Otherwise, computes refraction vector, stores it in dest, and returns true.
- Parameters:
- | *[in]* **v** *❗️ normalized ❗️* incident vector
- | *[in]* **n** *❗️ normalized ❗️* normal vector
- | *[in]* **eta** ratio of indices of refraction (incident/transmitted)
- | *[out]* **dest** refraction vector if refraction occurs; zero vector otherwise
- Returns:
- returns true if refraction occurs; false if total internal reflection occurs.
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