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- .. cglm documentation master file, created by
- sphinx-quickstart on Tue Jun 6 20:31:05 2017.
- You can adapt this file completely to your liking, but it should at least
- contain the root `toctree` directive.
- Welcome to cglm's documentation!
- ================================
- **cglm** is optimized 3D math library written in C99 (compatible with C89).
- It is similar to original **glm** library except this is mainly for **C**
- This library stores matrices as column-major order but in the future row-major
- is considered to be supported as optional.
- Also currently only **float** type is supported for most operations.
- **Features**
- * general purpose matrix operations (mat4, mat3)
- * chain matrix multiplication (square only)
- * general purpose vector operations (cross, dot, rotate, proj, angle...)
- * affine transforms
- * matrix decomposition (extract rotation, scaling factor)
- * optimized affine transform matrices (mul, rigid-body inverse)
- * camera (lookat)
- * projections (ortho, perspective)
- * quaternions
- * euler angles / yaw-pitch-roll to matrix
- * extract euler angles
- * inline or pre-compiled function call
- * frustum (extract view frustum planes, corners...)
- * bounding box (AABB in Frustum (culling), crop, merge...)
- .. toctree::
- :maxdepth: 1
- :caption: Table Of Contents:
- build
- getting_started
- opengl
- api
- opt
- troubleshooting
- Indices and tables
- ==================
- * :ref:`genindex`
- * :ref:`modindex`
- * :ref:`search`
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