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- .. default-domain:: C
- Options
- ===============================================================================
- A few options are provided via macros.
- Alignment Option
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- As default, cglm requires types to be aligned. Alignment requirements:
- vec3: 8 byte
- vec4: 16 byte
- mat4: 16 byte
- versor: 16 byte
- By starting **v0.4.5** cglm provides an option to disable alignment requirement.
- To enable this option define **CGLM_ALL_UNALIGNED** macro before all headers.
- You can define it in Xcode, Visual Studio (or other IDEs) or you can also prefer
- to define it in build system. If you use pre-compiled verisons then you
- have to compile cglm with **CGLM_ALL_UNALIGNED** macro.
- **VERY VERY IMPORTANT:** If you use cglm in multiple projects and
- those projects are depends on each other, then
- | *ALWAYS* or *NEVER USE* **CGLM_ALL_UNALIGNED** macro in linked projects
- if you do not know what you are doing. Because a cglm header included
- via 'project A' may force types to be aligned and another cglm header
- included via 'project B' may not require alignment. In this case
- cglm functions will read from and write to **INVALID MEMORY LOCATIONs**.
- ALWAYS USE SAME CONFIGURATION / OPTION for **cglm** if you have multiple projects.
- For instance if you set CGLM_ALL_UNALIGNED in a project then set it in other projects too
- SSE and SSE2 Shuffle Option
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- **_mm_shuffle_ps** generates **shufps** instruction even if registers are same.
- You can force it to generate **pshufd** instruction by defining
- **CGLM_USE_INT_DOMAIN** macro. As default it is not defined.
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