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@@ -124,6 +124,9 @@ typedef struct
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but for computational/performance it's better
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this way), DO NOT SET THIS MANUALLY (use a
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function) */
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+ /* TODO: maybe instead axis + angle for rotation have a quaternion that
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+ performs rotaition during the next tick? could save performance */
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+
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} TPE_Body;
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/** Initializes a physical body, this should be called on all TPE_Bodys that
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