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@@ -4,9 +4,7 @@ TODO:
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colliding joint, the speeds always cancel out -- leave as is or somehow fix?
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- function that tests a validity of an environemnt function, i.e. if it behaves
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mathematically correct + test built in env functions with it
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-- demo: testing different frictions on skewed plane, also different elasticities
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- zero weight joints should behave how?
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-- test different tick lengths (demo)
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- test env functions with a single distinct point near camera
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- env function: heightmap
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- bounding box/sphere test functions/macros for optimization of environment
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@@ -15,8 +13,10 @@ TODO:
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DONE:
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- demo: car
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+- demo: testing different frictions on skewed plane, also different elasticities
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- bug? bodies stuck inside each other resist falling down by gravity (stack.c)
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^ Seems to be okay now?
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+- test different tick lengths (demo) <-- seems OK
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- ray casting against bodies
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- world state hash? for testing determinism etc.
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- check if using fastBSphere vs normal BSphere doesn't affect the simulation
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