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@@ -368,7 +368,7 @@ bodies[1].body.mass = TPE_INFINITY;
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bodies[0].body.position = TPE_vec4(0,1600,0,0);
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bodies[1].body.position = TPE_vec4(0,-1000,0,0);
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-bodies[0].body.velocity = TPE_vec4(0,-30,0,0);
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+bodies[0].body.velocity = TPE_vec4(0,0,0,0);
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//TPE_bodyApplyImpulse(&(bodies[0].body),TPE_vec4(256,0,0,0),TPE_vec4(-1,-1,-1,0));
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@@ -376,7 +376,7 @@ bodies[0].body.velocity = TPE_vec4(0,-30,0,0);
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//bodies[0].body.velocity = TPE_vec4(150,100,0,0);
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-//TPE_bodySetRotation(&(bodies[0].body),TPE_vec4(100,128,10,0),10);
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+//TPE_bodySetRotation(&(bodies[0].body),TPE_vec4(0,0,-512,0),1);
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//TPE_bodySetRotation(&(bodies[1].body),TPE_vec4(210,50,1,0),5);
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TPE_Vec4 qqq;
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@@ -397,8 +397,7 @@ int collided = 0;
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while (running)
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{
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-
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-bodies[0].body.velocity.y -= 1;
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+bodies[0].body.velocity.y -= 4;
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for (uint32_t i = 0; i < PIXELS_SIZE; ++i)
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pixels[i] = 0;
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@@ -464,7 +463,7 @@ collided++;
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project3DPointToScreen(p2,scene.camera,&scr);
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draw2DPoint(scr.x,scr.y,255,0,0);
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- TPE_vec3Multiply(n,collDepth,&n);
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+// TPE_vec3Multiply(n,collDepth,&n);
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/*
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