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@@ -349,10 +349,10 @@ int main()
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// addBody(TPE_SHAPE_CAPSULE,256,0,0);
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//addBody(TPE_SHAPE_CAPSULE,300,1024,0);
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- addBody(TPE_SHAPE_CUBOID,2000,2000,2000);
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+ addBody(TPE_SHAPE_CUBOID,500,3000,3000);
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addBody(TPE_SHAPE_CUBOID,15000,512,15000);
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-bodies[0].body.mass = TPE_FRACTIONS_PER_UNIT * 10;
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+bodies[0].body.mass = TPE_FRACTIONS_PER_UNIT;
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bodies[1].body.mass = TPE_INFINITY;
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//-------
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@@ -383,7 +383,7 @@ bodies[0].body.velocity = TPE_vec4(0,0,0,0);
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//TPE_bodySetRotation(&(bodies[1].body),TPE_vec4(210,50,1,0),5);
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TPE_Vec4 qqq;
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-TPE_rotationToQuaternion(TPE_vec4(0,0,255,0),64,&qqq);
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+TPE_rotationToQuaternion(TPE_vec4(0,100,255,0),64,&qqq);
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//qqq = TPE_vec4(350,270,100,224);
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