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@@ -349,7 +349,7 @@ int main()
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addBody(TPE_SHAPE_CUBOID,1500,1500,1500);
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addBody(TPE_SHAPE_CUBOID,5000,512,5000);
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-bodies[0].body.mass = 10 * TPE_FRACTIONS_PER_UNIT;
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+bodies[0].body.mass = TPE_FRACTIONS_PER_UNIT * 3;
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bodies[1].body.mass = TPE_INFINITY;
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//-------
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@@ -368,7 +368,7 @@ bodies[1].body.mass = TPE_INFINITY;
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bodies[0].body.position = TPE_vec4(0,3000,0,0);
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bodies[1].body.position = TPE_vec4(0,-1000,0,0);
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-bodies[0].body.velocity = TPE_vec4(0,0,0,0);
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+bodies[0].body.velocity = TPE_vec4(0,100,0,0);
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//TPE_bodyApplyImpulse(&(bodies[0].body),TPE_vec4(256,0,0,0),TPE_vec4(-1,-1,-1,0));
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@@ -380,7 +380,7 @@ bodies[0].body.velocity = TPE_vec4(0,0,0,0);
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//TPE_bodySetRotation(&(bodies[1].body),TPE_vec4(210,50,1,0),5);
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TPE_Vec4 qqq;
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-TPE_rotationToQuaternion(TPE_vec4(80,500,113,0),60,&qqq);
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+TPE_rotationToQuaternion(TPE_vec4(80,100,113,0),80,&qqq);
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//qqq = TPE_vec4(350,270,100,224);
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