#include #include "tinyphysicsengine.h" #define F TPE_FRACTIONS_PER_UNIT #define TOLERANCE 10 int tolerance(TPE_Unit x, TPE_Unit expX) { return (x <= (expX + TOLERANCE)) && (x >= (expX - TOLERANCE)); } int testRotToQuat( TPE_Unit x, TPE_Unit y, TPE_Unit z, TPE_Unit angle, TPE_Unit expX, TPE_Unit expY, TPE_Unit expZ, TPE_Unit expW) { printf("testing axis + rot -> quaternion ([%d,%d,%d] %d -> %d %d %d %d): ", x,y,z,angle,expX,expY,expZ,expW); TPE_Vec4 q, axis; TPE_vec4Set(&axis,x,y,z,0); TPE_rotationToQuaternion(axis,angle,&q); if (!tolerance(q.x,expX) || !tolerance(q.y,expY) || !tolerance(q.z,expZ) || !tolerance(q.w,expW)) { printf("bad (%d %d %d %d)\n",q.x,q.y,q.z,q.w); return 0; } puts("OK"); return 1; } int ass(const char *what, int cond) { printf("testing %s: %s\n",what,cond ? "OK" : "ERROR"); return cond; } int testColl(const TPE_Body *b1, const TPE_Body *b2, TPE_Unit expRet, TPE_Unit expX, TPE_Unit expY, TPE_Unit expZ, TPE_Unit expNX, TPE_Unit expNY, TPE_Unit expNZ) { printf("testing collision detection, %d %d: ",b1->shape,b2->shape); TPE_Vec4 p, n; TPE_vec4Set(&p,0,0,0,0); TPE_vec4Set(&n,0,0,0,0); TPE_Unit ret = TPE_bodyCollides(b1,b2,&p,&n); #if 1 printf("\nret: %d\n",ret); TPE_PRINTF_VEC4(p); TPE_PRINTF_VEC4(n); printf("\n"); #endif if (!tolerance(ret,expRet) || ((ret != 0) && (!tolerance(p.x,expX) || !tolerance(p.y,expY) || !tolerance(p.z,expZ) || !tolerance(n.x,expNX) || !tolerance(n.y,expNY) || !tolerance(n.z,expNZ)))) return 0; puts("OK"); return 1; } int main(void) { #define ASS(what) if (!what) { puts("ERROR"); return 0; } { ASS(ass("shape ID",TPE_COLLISION_TYPE(TPE_SHAPE_SPHERE,TPE_SHAPE_CUBOID) == TPE_COLLISION_TYPE(TPE_SHAPE_CUBOID,TPE_SHAPE_SPHERE))) ASS(testRotToQuat(F,0,0, 0, 0,0,0,F)); ASS(testRotToQuat(F,0,0, F/4, 361,0,0,361)); ASS(testRotToQuat(0,F,0, F/4, 0,361,0,361)); ASS(testRotToQuat(0,0,F, F/2, 0,0,F,0)); ASS(testRotToQuat(-F,F,F, -F/8, 112,-112,-112,472)); TPE_Vec4 p = TPE_vec4(10,200,100,0), p2, q; p2 = p; TPE_rotationToQuaternion(TPE_vec4(512,0,0,0),F/4,&q); TPE_rotatePoint(&p2,q); #define TEST_LINE_SEGMENT_CLOSE(ax,ay,az,bx,by,bz,px,py,pz,rx,ry,rz) \ ASS(ass("line segment closest",TPE_vec3Dist(TPE_lineSegmentClosestPoint(\ TPE_vec4(ax,ay,az,0),TPE_vec4(bx,by,bz,0),TPE_vec4(px,py,pz,0)),\ TPE_vec4(rx,ry,rz,0)) < 10)) TEST_LINE_SEGMENT_CLOSE(0,0,0, 100,0,0, 50,0,0, 50,0,0) TEST_LINE_SEGMENT_CLOSE(-100,-100,20, 1000,10000,20000, -3000,-5000,-1000, -100,-100,20) return 0; } { puts("collisions:"); TPE_Body sphere, cylinder; TPE_Vec4 collPoint, collNorm; TPE_bodyInit(&sphere); TPE_bodyInit(&cylinder); // sphere, sphere: sphere.shape = TPE_SHAPE_SPHERE; cylinder.shape = TPE_SHAPE_SPHERE; sphere.shapeParams[0] = TPE_FRACTIONS_PER_UNIT; cylinder.shapeParams[1] = TPE_FRACTIONS_PER_UNIT; sphere.position = TPE_vec4(F,F / 2,0,0); cylinder.position = TPE_vec4(F + F / 2,F / 2,0,0); ASS(testColl(&sphere,&cylinder,256,640,256,0,512,0,0)); ASS(testColl(&cylinder,&sphere,256,640,256,0,-512,0,0)); // sphere, cylinder: sphere.shape = TPE_SHAPE_SPHERE; cylinder.shape = TPE_SHAPE_CYLINDER; sphere.shapeParams[0] = F; cylinder.shapeParams[0] = F * 2; cylinder.shapeParams[1] = F * 3; sphere.position.y = 6 * F; ASS(testColl(&sphere,&cylinder,0,0,0,0,0,0,0)); // no collision sphere.position = TPE_vec4(F * 3 + F / 2,F,0,0); cylinder.position = TPE_vec4(F,0,0,0); ASS(testColl(&sphere,&cylinder,F / 2,3 * F,F,0,-1 * F,0,0)); // collision with cyl. body ASS(testColl(&cylinder,&sphere,F / 2,3 * F,F,0,F,0,0)); sphere.position.x = F + F / 2; sphere.position.y = 2 * F; ASS(testColl(&sphere,&cylinder,F / 2,F + F / 2,F + F / 2,0,0,-1 * F,0)); // collision with cyl. body ASS(testColl(&cylinder,&sphere,F / 2,F + F / 2,F + F / 2,0,0,F,0)); sphere.position.x = 3 * F + F / 2; sphere.position.y = 2 * F; ASS(testColl(&sphere,&cylinder,150,3 * F,F + F / 2,0,-362,-362,0)); // collision with cyl. edge } return 0; }