stack.c 3.8 KB

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  1. #include "helper.h"
  2. TPE_Vec3 environmentDistance(TPE_Vec3 p, TPE_Unit maxD)
  3. {
  4. TPE_Vec3 pTest, pBest;
  5. TPE_Unit dTest, dBest;
  6. pBest = TPE_envHalfPlane(p,TPE_vec3(0,0,0),TPE_vec3(256,256,0));
  7. dBest = TPE_DISTANCE(p,pBest);
  8. pTest = TPE_envHalfPlane(p,TPE_vec3(0,0,0),TPE_vec3(-256,256,-256));
  9. dTest = TPE_DISTANCE(p,pTest);
  10. if (dTest < dBest)
  11. {
  12. pBest = pTest;
  13. dBest = dTest;
  14. }
  15. pTest = TPE_envHalfPlane(p,TPE_vec3(0,0,0),TPE_vec3(-256,256,256));
  16. dTest = TPE_DISTANCE(p,pTest);
  17. if (dTest < dBest)
  18. {
  19. pBest = pTest;
  20. dBest = dTest;
  21. }
  22. return pBest;
  23. }
  24. uint8_t debugDrawOn = 1;
  25. unsigned long timeMeasure = 0;
  26. int main(void)
  27. {
  28. helper_init();
  29. tpe_world.environmentFunction = environmentDistance;
  30. s3l_scene.camera.transform.translation.y = 3000;
  31. s3l_scene.camera.transform.translation.z = -1000;
  32. for (int i = 0; i < 16; ++i)
  33. {
  34. switch (i % 5)
  35. {
  36. case 0: helper_addBox(800,800,800,400,700); break;
  37. case 1: helper_addTriangle(1100,200,600); break;
  38. case 2: helper_addBall(500,700); break;
  39. case 3: helper_addRect(800,800,400,800); break;
  40. case 4: helper_add2Line(900,200,600); break;
  41. default: break;
  42. }
  43. TPE_bodyMove(&tpe_world.bodies[tpe_world.bodyCount - 1],TPE_vec3((1 - (i % 4)) * 1200,8000,(2 - (i / 4)) * 1200));
  44. //if (i % 2)
  45. //tpe_world.bodies[tpe_world.bodyCount - 1].flags |= TPE_BODY_FLAG_NONROTATING;
  46. }
  47. while (helper_running)
  48. {
  49. helper_frameStart();
  50. helper_cameraFreeMovement();
  51. if (helper_frame % 16 == 0)
  52. {
  53. //helper_printCPU();
  54. //helper_printCamera();
  55. if (sdl_keyboard[SDL_SCANCODE_L])
  56. for (int i = 0; i < tpe_world.bodyCount; ++i)
  57. {
  58. TPE_bodyActivate(&tpe_world.bodies[i]);
  59. TPE_bodyAccelerate(&tpe_world.bodies[i],TPE_vec3(0,500,0));
  60. }
  61. printf("world update (us): %lu\n",timeMeasure / 16);
  62. timeMeasure = 0;
  63. }
  64. unsigned long t1 = helper_getMicroSecs();
  65. TPE_worldStep(&tpe_world);
  66. timeMeasure += helper_getMicroSecs() - t1;
  67. helper_set3dColor(180,10,10);
  68. for (int i = 0; i < tpe_world.bodyCount; ++i)
  69. {
  70. if (!(tpe_world.bodies[i].flags & TPE_BODY_FLAG_DEACTIVATED))
  71. TPE_bodyAccelerate(&tpe_world.bodies[i],TPE_vec3(0,-5,0));
  72. TPE_Joint *joints = tpe_world.bodies[i].joints;
  73. TPE_Vec3 pos = TPE_bodyGetCenter(&tpe_world.bodies[i]);
  74. TPE_Vec3 right = TPE_vec3(512,0,0);
  75. TPE_Vec3 forw = TPE_vec3(0,0,512);
  76. if (i % 5 != 2 && i % 5 != 1)
  77. {
  78. if (i % 5 != 4)
  79. {
  80. forw = TPE_vec3Minus(joints[2].position,joints[0].position);
  81. right = TPE_vec3Minus(joints[1].position,joints[0].position);
  82. }
  83. else
  84. forw = TPE_vec3Minus(joints[1].position,joints[0].position);
  85. }
  86. TPE_Vec3 orient = TPE_orientationFromVecs(forw,right);
  87. switch (i % 5)
  88. {
  89. case 0: helper_draw3dCube(pos,TPE_vec3(1200,1200,1200),orient); break;
  90. case 1: helper_draw3dTriangle(joints[0].position,joints[1].position,joints[2].position); break;
  91. case 2: helper_draw3dSphere(pos,TPE_vec3(500,500,500),orient); break;
  92. case 3: helper_draw3dCube(pos,TPE_vec3(1200,400,1200),orient); break;
  93. case 4: helper_draw3dCube(pos,TPE_vec3(200,200,1200),orient); break;
  94. default: break;
  95. }
  96. }
  97. helper_set3dColor(100,100,100);
  98. helper_draw3dTriangle(TPE_vec3(0,0,0),TPE_vec3(-5000,5000,-10000),TPE_vec3(-5000,5000,10000));
  99. helper_set3dColor(140,140,140);
  100. helper_draw3dTriangle(TPE_vec3(0,0,0),TPE_vec3(-5000,5000,10000),TPE_vec3(5000,5000,0));
  101. helper_set3dColor(80,80,80);
  102. helper_draw3dTriangle(TPE_vec3(0,0,0),TPE_vec3(-5000,5000,-10000),TPE_vec3(5000,5000,0));
  103. if (helper_debugDrawOn)
  104. helper_debugDraw();
  105. helper_frameEnd();
  106. }
  107. helper_end();
  108. return 0;
  109. }