stack.c 3.6 KB

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  1. // #define FPS 50
  2. #include "helper.h"
  3. TPE_Vec3 environmentDistance(TPE_Vec3 p, TPE_Unit maxD)
  4. {
  5. TPE_ENV_START( TPE_envHalfPlane(p,TPE_vec3(0,0,0),TPE_vec3(256,256,0)),p )
  6. TPE_ENV_NEXT( TPE_envHalfPlane(p,TPE_vec3(0,0,0),TPE_vec3(-256,256,-256)),p )
  7. TPE_ENV_NEXT( TPE_envHalfPlane(p,TPE_vec3(0,0,0),TPE_vec3(-256,256,256)),p )
  8. TPE_ENV_END
  9. }
  10. uint8_t debugDrawOn = 1;
  11. unsigned long timeMeasure = 0;
  12. int main(void)
  13. {
  14. helper_init();
  15. tpe_world.environmentFunction = environmentDistance;
  16. s3l_scene.camera.transform.translation.y = 6000;
  17. s3l_scene.camera.transform.translation.z = -2000;
  18. s3l_scene.camera.transform.rotation.x = -70;
  19. for (int i = 0; i < 16; ++i)
  20. {
  21. switch (i % 5)
  22. {
  23. case 0: helper_addBox(800,800,800,400,700); break;
  24. case 1: helper_addTriangle(1100,200,600); break;
  25. case 2: helper_addBall(500,700); break;
  26. case 3: helper_addRect(800,800,400,800); break;
  27. case 4: helper_add2Line(900,200,600); break;
  28. default: break;
  29. }
  30. TPE_bodyMove(&tpe_world.bodies[tpe_world.bodyCount - 1],TPE_vec3((1 - (i % 4)) * 1200,8000,(2 - (i / 4)) * 1200));
  31. //if (i % 2)
  32. //tpe_world.bodies[tpe_world.bodyCount - 1].flags |= TPE_BODY_FLAG_NONROTATING;
  33. }
  34. while (helper_running)
  35. {
  36. helper_frameStart();
  37. helper_cameraFreeMovement();
  38. if (helper_frame % 16 == 0)
  39. {
  40. //helper_printCPU();
  41. //helper_printCamera();
  42. if (sdl_keyboard[SDL_SCANCODE_L])
  43. for (int i = 0; i < tpe_world.bodyCount; ++i)
  44. {
  45. TPE_bodyActivate(&tpe_world.bodies[i]);
  46. TPE_bodyAccelerate(&tpe_world.bodies[i],
  47. TPE_vec3(0,(500 * 30) / FPS,0));
  48. }
  49. printf("world update (us): %lu\n",timeMeasure / 16);
  50. timeMeasure = 0;
  51. }
  52. unsigned long t1 = helper_getMicroSecs();
  53. TPE_worldStep(&tpe_world);
  54. timeMeasure += helper_getMicroSecs() - t1;
  55. for (int i = 0; i < tpe_world.bodyCount; ++i)
  56. {
  57. TPE_bodyApplyGravity(&tpe_world.bodies[i],(5 * 30) / FPS);
  58. TPE_Joint *joints = tpe_world.bodies[i].joints;
  59. TPE_Vec3 pos = TPE_bodyGetCenterOfMass(&tpe_world.bodies[i]);
  60. TPE_Vec3 right = TPE_vec3(512,0,0);
  61. TPE_Vec3 forw = TPE_vec3(0,0,512);
  62. if (i % 5 != 2 && i % 5 != 1)
  63. {
  64. if (i % 5 != 4)
  65. {
  66. forw = TPE_vec3Minus(joints[2].position,joints[0].position);
  67. right = TPE_vec3Minus(joints[1].position,joints[0].position);
  68. }
  69. else
  70. forw = TPE_vec3Minus(joints[1].position,joints[0].position);
  71. }
  72. TPE_Vec3 orient = TPE_rotationFromVecs(forw,right);
  73. helper_set3dColor(100 + i * 5,16 - i,100 - i * 5);
  74. switch (i % 5)
  75. {
  76. case 0: helper_draw3dBox(pos,TPE_vec3(1200,1200,1200),orient); break;
  77. case 1: helper_draw3dTriangle(joints[0].position,joints[1].position,joints[2].position); break;
  78. case 2: helper_draw3dSphere(pos,TPE_vec3(500,500,500),orient); break;
  79. case 3: helper_draw3dBox(pos,TPE_vec3(1200,400,1200),orient); break;
  80. case 4: helper_draw3dBox(pos,TPE_vec3(200,200,1200),orient); break;
  81. default: break;
  82. }
  83. }
  84. helper_set3dColor(100,100,100);
  85. helper_draw3dTriangle(TPE_vec3(0,0,0),TPE_vec3(-5000,5000,-10000),TPE_vec3(-5000,5000,10000));
  86. helper_set3dColor(140,140,140);
  87. helper_draw3dTriangle(TPE_vec3(0,0,0),TPE_vec3(-5000,5000,10000),TPE_vec3(5000,5000,0));
  88. helper_set3dColor(80,80,80);
  89. helper_draw3dTriangle(TPE_vec3(0,0,0),TPE_vec3(-5000,5000,-10000),TPE_vec3(5000,5000,0));
  90. if (helper_debugDrawOn)
  91. helper_debugDraw(1);
  92. helper_frameEnd();
  93. }
  94. helper_end();
  95. return 0;
  96. }