tinyphysicsengine.h 15 KB

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  1. #ifndef TINYPHYSICSENGINE_H
  2. #define TINYPHYSICSENGINE_H
  3. /*
  4. author: Miloslav Ciz
  5. license: CC0 1.0 (public domain)
  6. found at https://creativecommons.org/publicdomain/zero/1.0/
  7. + additional waiver of all IP
  8. version: 0.1d
  9. CONVENTIONS:
  10. - No floating point is used, we instead use integers (effectively a fixed
  11. point). TPE_FRACTIONS_PER_UNIT is an equivalent to 1.0 in floating point and
  12. all numbers are normalized by this constant.
  13. - Units: for any measure only an abstract mathematical unit is used. This unit
  14. always has TPE_FRACTIONS_PER_UNIT parts. You can see assign any
  15. correcpondence with real life units to these units. E.g. 1 spatial unit
  16. (which you can see as e.g. 1 meter) is equal to TPE_FRACTIONS_PER_UNIT.
  17. Same with temporatl (e.g. 1 second) and mass (e.g. 1 kilogram) units, and
  18. also any derived units, e.g. a unit of velocity (e.g. 1 m/s) is also equal
  19. to 1 TPE_FRACTIONS_PER_UNIT. A full angle is also split into
  20. TPE_FRACTIONS_PER_UNIT parts (instead of 2 * PI or degrees).
  21. */
  22. #include <stdint.h>
  23. typedef int32_t TPE_Unit;
  24. /** How many fractions a unit is split into. This is NOT SUPPOSED TO BE
  25. REDEFINED, so rather don't do it (otherwise things may overflow etc.). */
  26. #define TPE_FRACTIONS_PER_UNIT 512
  27. #define TPE_INFINITY 2147483647
  28. #define TPE_SHAPE_POINT 0 ///< single point in space
  29. #define TPE_SHAPE_SPHERE 1 ///< sphere, params.: radius
  30. #define TPE_SHAPE_CUBOID 2 ///< cuboid, params.: width, height, depth
  31. #define TPE_SHAPE_PLANE 3 ///< plane, params.: width, depth
  32. #define TPE_SHAPE_CYLINDER 4 ///< cylinder, params.: radius, height
  33. #define TPE_SHAPE_TRIMESH 5 /**< triangle mesh, params.:
  34. vertex count,
  35. triangle count
  36. vertices (int32_t pointer),
  37. indices (uint16_t pointer) */
  38. #define TPE_MAX_SHAPE_PARAMS 3
  39. #define TPE_MAX_SHAPE_PARAMPOINTERS 2
  40. #define TPE_BODY_FLAG_DISABLED 0x00 ///< won't take part in simul. at all
  41. #define TPE_BODY_FLAG_NONCOLLIDING 0x01 ///< simulated but won't collide
  42. typedef struct
  43. {
  44. TPE_Unit x;
  45. TPE_Unit y;
  46. TPE_Unit z;
  47. TPE_Unit w;
  48. } TPE_Vec4;
  49. typedef struct
  50. {
  51. uint8_t shape;
  52. TPE_Unit shapeParams[TPE_MAX_SHAPE_PARAMS]; ///< parameters of the body type
  53. void *shapeParamPointers[TPE_MAX_SHAPE_PARAMPOINTERS]; ///< pointer parameters
  54. uint8_t flags;
  55. TPE_Unit mass; /**< body mass, setting this to TPE_INFINITY will
  56. make the object static (not moving at all)
  57. which may help performance */
  58. TPE_Vec4 position; ///< position of the body's center of mass
  59. TPE_Vec4 orientation; ///< orientation as a quaternion
  60. TPE_Vec4 velocity; ///< linear velocity vector
  61. TPE_Vec4 rotation; /**< current rotational state: X, Y and Z are the
  62. normalized axis of rotation (we only allow
  63. one), W is a non-negative angular speed around
  64. this axis (one angle unit per temporal unit) in
  65. the direction given by right hand rule
  66. (mathematically we could have just X, Y and Z
  67. with the size of vector being angular speed,
  68. but for computational/performance it's better
  69. this way), DO NOT SET THIS MANUALLY (use a
  70. function) */
  71. } TPE_Body;
  72. #define TPE_PRINTF_VEC3(v) printf("[%d %d %d]",v[0],v[1],v[2]);
  73. typedef struct
  74. {
  75. uint16_t bodyCount;
  76. TPE_Body *bodies;
  77. } TPE_PhysicsWorld;
  78. //------------------------------------------------------------------------------
  79. void TPE_initVec4(TPE_Vec4 *v)
  80. {
  81. v->x = 0;
  82. v->y = 0;
  83. v->z = 0;
  84. v->w = 0;
  85. }
  86. TPE_Unit TPE_wrap(TPE_Unit value, TPE_Unit mod)
  87. {
  88. return value >= 0 ? (value % mod) : (mod + (value % mod) - 1);
  89. }
  90. #define TPE_SIN_TABLE_LENGTH 128
  91. static const TPE_Unit TPE_sinTable[TPE_SIN_TABLE_LENGTH] =
  92. {
  93. /* 511 was chosen here as a highest number that doesn't overflow during
  94. compilation for TPE_FRACTIONS_PER_UNIT == 1024 */
  95. (0*S3L_FRACTIONS_PER_UNIT)/511, (6*S3L_FRACTIONS_PER_UNIT)/511,
  96. (12*S3L_FRACTIONS_PER_UNIT)/511, (18*S3L_FRACTIONS_PER_UNIT)/511,
  97. (25*S3L_FRACTIONS_PER_UNIT)/511, (31*S3L_FRACTIONS_PER_UNIT)/511,
  98. (37*S3L_FRACTIONS_PER_UNIT)/511, (43*S3L_FRACTIONS_PER_UNIT)/511,
  99. (50*S3L_FRACTIONS_PER_UNIT)/511, (56*S3L_FRACTIONS_PER_UNIT)/511,
  100. (62*S3L_FRACTIONS_PER_UNIT)/511, (68*S3L_FRACTIONS_PER_UNIT)/511,
  101. (74*S3L_FRACTIONS_PER_UNIT)/511, (81*S3L_FRACTIONS_PER_UNIT)/511,
  102. (87*S3L_FRACTIONS_PER_UNIT)/511, (93*S3L_FRACTIONS_PER_UNIT)/511,
  103. (99*S3L_FRACTIONS_PER_UNIT)/511, (105*S3L_FRACTIONS_PER_UNIT)/511,
  104. (111*S3L_FRACTIONS_PER_UNIT)/511, (118*S3L_FRACTIONS_PER_UNIT)/511,
  105. (124*S3L_FRACTIONS_PER_UNIT)/511, (130*S3L_FRACTIONS_PER_UNIT)/511,
  106. (136*S3L_FRACTIONS_PER_UNIT)/511, (142*S3L_FRACTIONS_PER_UNIT)/511,
  107. (148*S3L_FRACTIONS_PER_UNIT)/511, (154*S3L_FRACTIONS_PER_UNIT)/511,
  108. (160*S3L_FRACTIONS_PER_UNIT)/511, (166*S3L_FRACTIONS_PER_UNIT)/511,
  109. (172*S3L_FRACTIONS_PER_UNIT)/511, (178*S3L_FRACTIONS_PER_UNIT)/511,
  110. (183*S3L_FRACTIONS_PER_UNIT)/511, (189*S3L_FRACTIONS_PER_UNIT)/511,
  111. (195*S3L_FRACTIONS_PER_UNIT)/511, (201*S3L_FRACTIONS_PER_UNIT)/511,
  112. (207*S3L_FRACTIONS_PER_UNIT)/511, (212*S3L_FRACTIONS_PER_UNIT)/511,
  113. (218*S3L_FRACTIONS_PER_UNIT)/511, (224*S3L_FRACTIONS_PER_UNIT)/511,
  114. (229*S3L_FRACTIONS_PER_UNIT)/511, (235*S3L_FRACTIONS_PER_UNIT)/511,
  115. (240*S3L_FRACTIONS_PER_UNIT)/511, (246*S3L_FRACTIONS_PER_UNIT)/511,
  116. (251*S3L_FRACTIONS_PER_UNIT)/511, (257*S3L_FRACTIONS_PER_UNIT)/511,
  117. (262*S3L_FRACTIONS_PER_UNIT)/511, (268*S3L_FRACTIONS_PER_UNIT)/511,
  118. (273*S3L_FRACTIONS_PER_UNIT)/511, (278*S3L_FRACTIONS_PER_UNIT)/511,
  119. (283*S3L_FRACTIONS_PER_UNIT)/511, (289*S3L_FRACTIONS_PER_UNIT)/511,
  120. (294*S3L_FRACTIONS_PER_UNIT)/511, (299*S3L_FRACTIONS_PER_UNIT)/511,
  121. (304*S3L_FRACTIONS_PER_UNIT)/511, (309*S3L_FRACTIONS_PER_UNIT)/511,
  122. (314*S3L_FRACTIONS_PER_UNIT)/511, (319*S3L_FRACTIONS_PER_UNIT)/511,
  123. (324*S3L_FRACTIONS_PER_UNIT)/511, (328*S3L_FRACTIONS_PER_UNIT)/511,
  124. (333*S3L_FRACTIONS_PER_UNIT)/511, (338*S3L_FRACTIONS_PER_UNIT)/511,
  125. (343*S3L_FRACTIONS_PER_UNIT)/511, (347*S3L_FRACTIONS_PER_UNIT)/511,
  126. (352*S3L_FRACTIONS_PER_UNIT)/511, (356*S3L_FRACTIONS_PER_UNIT)/511,
  127. (361*S3L_FRACTIONS_PER_UNIT)/511, (365*S3L_FRACTIONS_PER_UNIT)/511,
  128. (370*S3L_FRACTIONS_PER_UNIT)/511, (374*S3L_FRACTIONS_PER_UNIT)/511,
  129. (378*S3L_FRACTIONS_PER_UNIT)/511, (382*S3L_FRACTIONS_PER_UNIT)/511,
  130. (386*S3L_FRACTIONS_PER_UNIT)/511, (391*S3L_FRACTIONS_PER_UNIT)/511,
  131. (395*S3L_FRACTIONS_PER_UNIT)/511, (398*S3L_FRACTIONS_PER_UNIT)/511,
  132. (402*S3L_FRACTIONS_PER_UNIT)/511, (406*S3L_FRACTIONS_PER_UNIT)/511,
  133. (410*S3L_FRACTIONS_PER_UNIT)/511, (414*S3L_FRACTIONS_PER_UNIT)/511,
  134. (417*S3L_FRACTIONS_PER_UNIT)/511, (421*S3L_FRACTIONS_PER_UNIT)/511,
  135. (424*S3L_FRACTIONS_PER_UNIT)/511, (428*S3L_FRACTIONS_PER_UNIT)/511,
  136. (431*S3L_FRACTIONS_PER_UNIT)/511, (435*S3L_FRACTIONS_PER_UNIT)/511,
  137. (438*S3L_FRACTIONS_PER_UNIT)/511, (441*S3L_FRACTIONS_PER_UNIT)/511,
  138. (444*S3L_FRACTIONS_PER_UNIT)/511, (447*S3L_FRACTIONS_PER_UNIT)/511,
  139. (450*S3L_FRACTIONS_PER_UNIT)/511, (453*S3L_FRACTIONS_PER_UNIT)/511,
  140. (456*S3L_FRACTIONS_PER_UNIT)/511, (459*S3L_FRACTIONS_PER_UNIT)/511,
  141. (461*S3L_FRACTIONS_PER_UNIT)/511, (464*S3L_FRACTIONS_PER_UNIT)/511,
  142. (467*S3L_FRACTIONS_PER_UNIT)/511, (469*S3L_FRACTIONS_PER_UNIT)/511,
  143. (472*S3L_FRACTIONS_PER_UNIT)/511, (474*S3L_FRACTIONS_PER_UNIT)/511,
  144. (476*S3L_FRACTIONS_PER_UNIT)/511, (478*S3L_FRACTIONS_PER_UNIT)/511,
  145. (481*S3L_FRACTIONS_PER_UNIT)/511, (483*S3L_FRACTIONS_PER_UNIT)/511,
  146. (485*S3L_FRACTIONS_PER_UNIT)/511, (487*S3L_FRACTIONS_PER_UNIT)/511,
  147. (488*S3L_FRACTIONS_PER_UNIT)/511, (490*S3L_FRACTIONS_PER_UNIT)/511,
  148. (492*S3L_FRACTIONS_PER_UNIT)/511, (494*S3L_FRACTIONS_PER_UNIT)/511,
  149. (495*S3L_FRACTIONS_PER_UNIT)/511, (497*S3L_FRACTIONS_PER_UNIT)/511,
  150. (498*S3L_FRACTIONS_PER_UNIT)/511, (499*S3L_FRACTIONS_PER_UNIT)/511,
  151. (501*S3L_FRACTIONS_PER_UNIT)/511, (502*S3L_FRACTIONS_PER_UNIT)/511,
  152. (503*S3L_FRACTIONS_PER_UNIT)/511, (504*S3L_FRACTIONS_PER_UNIT)/511,
  153. (505*S3L_FRACTIONS_PER_UNIT)/511, (506*S3L_FRACTIONS_PER_UNIT)/511,
  154. (507*S3L_FRACTIONS_PER_UNIT)/511, (507*S3L_FRACTIONS_PER_UNIT)/511,
  155. (508*S3L_FRACTIONS_PER_UNIT)/511, (509*S3L_FRACTIONS_PER_UNIT)/511,
  156. (509*S3L_FRACTIONS_PER_UNIT)/511, (510*S3L_FRACTIONS_PER_UNIT)/511,
  157. (510*S3L_FRACTIONS_PER_UNIT)/511, (510*S3L_FRACTIONS_PER_UNIT)/511,
  158. (510*S3L_FRACTIONS_PER_UNIT)/511, (510*S3L_FRACTIONS_PER_UNIT)/511
  159. };
  160. #define TPE_SIN_TABLE_UNIT_STEP\
  161. (TPE_FRACTIONS_PER_UNIT / (TPE_SIN_TABLE_LENGTH * 4))
  162. TPE_Unit TPE_sin(TPE_Unit x)
  163. {
  164. x = TPE_wrap(x / TPE_SIN_TABLE_UNIT_STEP,TPE_SIN_TABLE_LENGTH * 4);
  165. int8_t positive = 1;
  166. if (x < TPE_SIN_TABLE_LENGTH)
  167. {
  168. }
  169. else if (x < TPE_SIN_TABLE_LENGTH * 2)
  170. {
  171. x = TPE_SIN_TABLE_LENGTH * 2 - x - 1;
  172. }
  173. else if (x < TPE_SIN_TABLE_LENGTH * 3)
  174. {
  175. x = x - TPE_SIN_TABLE_LENGTH * 2;
  176. positive = 0;
  177. }
  178. else
  179. {
  180. x = TPE_SIN_TABLE_LENGTH - (x - TPE_SIN_TABLE_LENGTH * 3) - 1;
  181. positive = 0;
  182. }
  183. return positive ? TPE_sinTable[x] : -1 * TPE_sinTable[x];
  184. }
  185. TPE_Unit TPE_cos(TPE_Unit x)
  186. {
  187. return TPE_sin(x + TPE_FRACTIONS_PER_UNIT / 4);
  188. }
  189. TPE_initBody(TPE_Body *body)
  190. {
  191. // TODO
  192. // init orientation to identity unit quaternion (1,0,0,0):
  193. body->orientation.x = TPE_FRACTIONS_PER_UNIT;
  194. body->orientation.y = 0;
  195. body->orientation.z = 0;
  196. body->orientation.w = 0;
  197. }
  198. static inline TPE_Unit TPE_nonZero(TPE_Unit x)
  199. {
  200. return x + (x == 0);
  201. }
  202. void TPE_vec3Add(const TPE_Vec4 a, const TPE_Vec4 b, TPE_Vec4 result)
  203. {
  204. result.x = a.x + b.x;
  205. result.y = a.y + b.y;
  206. result.z = a.z + b.z;
  207. }
  208. void TPE_vec4Add(const TPE_Vec4 a, const TPE_Vec4 b, TPE_Vec4 result)
  209. {
  210. result.x = a.x + b.x;
  211. result.y = a.y + b.y;
  212. result.z = a.z + b.z;
  213. result.w = a.w + b.w;
  214. }
  215. void TPE_vec3Substract(const TPE_Vec4 a, const TPE_Vec4 b, TPE_Vec4 result)
  216. {
  217. result.x = a.x - b.x;
  218. result.y = a.y - b.y;
  219. result.z = a.z - b.z;
  220. }
  221. void TPE_vec4Substract(const TPE_Vec4 a, const TPE_Vec4 b, TPE_Vec4 result)
  222. {
  223. result.x = a.x - b.x;
  224. result.y = a.y - b.y;
  225. result.z = a.z - b.z;
  226. result.w = a.w - b.w;
  227. }
  228. void TPE_vec3Multiplay(const TPE_Vec4 v, TPE_Unit f, TPE_Vec4 result)
  229. {
  230. result.x = (v.x * f) / TPE_FRACTIONS_PER_UNIT;
  231. result.y = (v.y * f) / TPE_FRACTIONS_PER_UNIT;
  232. result.z = (v.z * f) / TPE_FRACTIONS_PER_UNIT;
  233. }
  234. void TPE_vec4Multiplay(const TPE_Vec4 v, TPE_Unit f, TPE_Vec4 result)
  235. {
  236. result.x = (v.x * f) / TPE_FRACTIONS_PER_UNIT;
  237. result.y = (v.y * f) / TPE_FRACTIONS_PER_UNIT;
  238. result.z = (v.z * f) / TPE_FRACTIONS_PER_UNIT;
  239. result.w = (v.w * f) / TPE_FRACTIONS_PER_UNIT;
  240. }
  241. TPE_Unit TPE_vec3Len(TPE_Vec4 v)
  242. {
  243. return TPE_sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
  244. }
  245. TPE_Unit TPE_vec4Len(TPE_Vec4 v)
  246. {
  247. return TPE_sqrt(v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w);
  248. }
  249. static inline TPE_Unit TPE_vec3DotProduct(const TPE_Vec4 v1, const TPE_Vec4 v2)
  250. {
  251. return
  252. (v1.x * v2.x + v1.y * v2.y + v1.z * v2.z) / TPE_FRACTIONS_PER_UNIT;
  253. }
  254. void TPE_vec3Normalize(TPE_Vec4 v)
  255. {
  256. TPE_Unit l = TPE_vec3Len(v);
  257. if (l == 0)
  258. {
  259. v.x = TPE_FRACTIONS_PER_UNIT;
  260. return;
  261. }
  262. v.x = (v.x * TPE_FRACTIONS_PER_UNIT) / l;
  263. v.y = (v.y * TPE_FRACTIONS_PER_UNIT) / l;
  264. v.z = (v.z * TPE_FRACTIONS_PER_UNIT) / l;
  265. }
  266. void TPE_vec4Normalize(TPE_Vec4 v)
  267. {
  268. TPE_Unit l = TPE_vec4Len(v);
  269. if (l == 0)
  270. {
  271. v.x = TPE_FRACTIONS_PER_UNIT;
  272. return;
  273. }
  274. v.x = (v.x * TPE_FRACTIONS_PER_UNIT) / l;
  275. v.y = (v.y * TPE_FRACTIONS_PER_UNIT) / l;
  276. v.z = (v.z * TPE_FRACTIONS_PER_UNIT) / l;
  277. v.w = (v.w * TPE_FRACTIONS_PER_UNIT) / l;
  278. }
  279. void TPE_vec3Project(const TPE_Vec4 v, const TPE_Vec4 base, TPE_Vec4 result)
  280. {
  281. TPE_Unit p = TPE_vec3DotProduct(v,base);
  282. result.x = (p * base.x) / TPE_FRACTIONS_PER_UNIT;
  283. result.y = (p * base.y) / TPE_FRACTIONS_PER_UNIT;
  284. result.z = (p * base.z) / TPE_FRACTIONS_PER_UNIT;
  285. }
  286. TPE_Unit TPE_sqrt(TPE_Unit value)
  287. {
  288. int8_t sign = 1;
  289. if (value < 0)
  290. {
  291. sign = -1;
  292. value *= -1;
  293. }
  294. uint32_t result = 0;
  295. uint32_t a = value;
  296. uint32_t b = 1u << 30;
  297. while (b > a)
  298. b >>= 2;
  299. while (b != 0)
  300. {
  301. if (a >= result + b)
  302. {
  303. a -= result + b;
  304. result = result + 2 * b;
  305. }
  306. b >>= 2;
  307. result >>= 1;
  308. }
  309. return result * sign;
  310. }
  311. void TPE_resolvePointCollision(
  312. const TPE_Vec4 collisionPoint,
  313. const TPE_Vec4 collisionNormal,
  314. TPE_Unit elasticity,
  315. TPE_Vec4 linVelocity1,
  316. TPE_Vec4 rotVelocity1,
  317. TPE_Unit m1,
  318. TPE_Vec4 linVelocity2,
  319. TPE_Vec4 rotVelocity2,
  320. TPE_Unit m2)
  321. {
  322. TPE_Vec4 v1, v2, v1New, v2New;
  323. TPE_initVec4(&v1);
  324. TPE_initVec4(&v2);
  325. TPE_initVec4(&v1New);
  326. TPE_initVec4(&v2New);
  327. // add lin. and rot. velocities to get the overall vel. of both points:
  328. TPE_vec4Add(linVelocity1,rotVelocity1,v1);
  329. TPE_vec4Add(linVelocity2,rotVelocity2,v2);
  330. /* project both of these velocities to the collision normal as we'll apply
  331. the collision equation only in the direction of this normal: */
  332. TPE_vec3Project(v1,collisionNormal,v1New);
  333. TPE_vec3Project(v2,collisionNormal,v2New);
  334. // get the velocities of the components
  335. TPE_Unit
  336. v1NewMag = TPE_vec3Len(v1New),
  337. v2NewMag = TPE_vec3Len(v2New);
  338. /* now also substract this component from the original velocity (so that it
  339. will now be in the collision plane), we'll later add back the updated
  340. velocity to it */
  341. TPE_vec4Substract(v1,v1New,v1);
  342. TPE_vec4Substract(v2,v2New,v2);
  343. // apply the 1D collision equation to velocities along the normal:
  344. TPE_getVelocitiesAfterCollision(
  345. &v1NewMag,
  346. &v2NewMag,
  347. m1,
  348. m2,
  349. elasticity);
  350. // add back the updated velocities to get the new overall velocities:
  351. v1New.x += (collisionNormal.x * v1NewMag) / TPE_FRACTIONS_PER_UNIT;
  352. v1New.y += (collisionNormal.y * v1NewMag) / TPE_FRACTIONS_PER_UNIT;
  353. v1New.z += (collisionNormal.z * v1NewMag) / TPE_FRACTIONS_PER_UNIT;
  354. v2New.x += (collisionNormal.x * v2NewMag) / TPE_FRACTIONS_PER_UNIT;
  355. v2New.y += (collisionNormal.y * v2NewMag) / TPE_FRACTIONS_PER_UNIT;
  356. v2New.z += (collisionNormal.z * v2NewMag) / TPE_FRACTIONS_PER_UNIT;
  357. // TODO
  358. }
  359. void TPE_getVelocitiesAfterCollision(
  360. TPE_Unit *v1,
  361. TPE_Unit *v2,
  362. TPE_Unit m1,
  363. TPE_Unit m2,
  364. TPE_Unit elasticity
  365. )
  366. {
  367. /* in the following a lot of TPE_FRACTIONS_PER_UNIT cancel out, feel free to
  368. check if confused */
  369. #define ANTI_OVERFLOW 30000
  370. #define ANTI_OVERFLOW_SCALE 128
  371. uint8_t overflowDanger = m1 > ANTI_OVERFLOW || *v1 > ANTI_OVERFLOW ||
  372. m2 > ANTI_OVERFLOW || *v2 > ANTI_OVERFLOW;
  373. if (overflowDanger)
  374. {
  375. m1 = (m1 != 0) ? TPE_nonZero(m1 / ANTI_OVERFLOW_SCALE) : 0;
  376. m2 = (m2 != 0) ? TPE_nonZero(m2 / ANTI_OVERFLOW_SCALE) : 0;
  377. *v1 = (*v1 != 0) ? TPE_nonZero(*v1 / ANTI_OVERFLOW_SCALE) : 0;
  378. *v2 = (*v2 != 0) ? TPE_nonZero(*v2 / ANTI_OVERFLOW_SCALE) : 0;
  379. }
  380. TPE_Unit m1Pm2 = m1 + m2;
  381. TPE_Unit v2Mv1 = *v2 - *v1;
  382. TPE_Unit m1v1Pm2v2 = ((m1 * *v1) + (m2 * *v2));
  383. *v1 = (((elasticity * m2 / TPE_FRACTIONS_PER_UNIT) * v2Mv1)
  384. + m1v1Pm2v2) / m1Pm2;
  385. *v2 = (((elasticity * m1 / TPE_FRACTIONS_PER_UNIT) * -1 * v2Mv1)
  386. + m1v1Pm2v2) / m1Pm2;
  387. if (overflowDanger)
  388. {
  389. *v1 *= ANTI_OVERFLOW_SCALE;
  390. *v2 *= ANTI_OVERFLOW_SCALE;
  391. }
  392. #undef ANTI_OVERFLOW
  393. #undef ANTI_OVERFLOW_SCALE
  394. }
  395. #endif // guard