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- #ifndef TINYPHYSICSENGINE_H
- #define TINYPHYSICSENGINE_H
- /*
- author: Miloslav Ciz
- license: CC0 1.0 (public domain)
- found at https://creativecommons.org/publicdomain/zero/1.0/
- + additional waiver of all IP
- version: 0.1d
- CONVENTIONS:
- - No floating point is used, we instead use integers (effectively a fixed
- point). TPE_FRACTIONS_PER_UNIT is an equivalent to 1.0 in floating point and
- all numbers are normalized by this constant.
- - Units: for any measure only an abstract mathematical unit is used. This unit
- always has TPE_FRACTIONS_PER_UNIT parts. You can see assign any
- correcpondence with real life units to these units. E.g. 1 spatial unit
- (which you can see as e.g. 1 meter) is equal to TPE_FRACTIONS_PER_UNIT.
- Same with temporatl (e.g. 1 second) and mass (e.g. 1 kilogram) units, and
- also any derived units, e.g. a unit of velocity (e.g. 1 m/s) is also equal
- to 1 TPE_FRACTIONS_PER_UNIT. A full angle is also split into
- TPE_FRACTIONS_PER_UNIT parts (instead of 2 * PI or degrees).
- */
- #include <stdint.h>
- typedef int32_t TPE_Unit;
- /** How many fractions a unit is split into. This is NOT SUPPOSED TO BE
- REDEFINED, so rather don't do it (otherwise things may overflow etc.). */
- #define TPE_FRACTIONS_PER_UNIT 512
- #define TPE_INFINITY 2147483647
- #define TPE_SHAPE_POINT 0 ///< single point in space
- #define TPE_SHAPE_SPHERE 1 ///< sphere, params.: radius
- #define TPE_SHAPE_CUBOID 2 ///< cuboid, params.: width, height, depth
- #define TPE_SHAPE_PLANE 3 ///< plane, params.: width, depth
- #define TPE_SHAPE_CYLINDER 4 ///< cylinder, params.: radius, height
- #define TPE_SHAPE_TRIMESH 5 /**< triangle mesh, params.:
- vertex count,
- triangle count
- vertices (int32_t pointer),
- indices (uint16_t pointer) */
- #define TPE_MAX_SHAPE_PARAMS 3
- #define TPE_MAX_SHAPE_PARAMPOINTERS 2
- #define TPE_BODY_FLAG_DISABLED 0x00 ///< won't take part in simul. at all
- #define TPE_BODY_FLAG_NONCOLLIDING 0x01 ///< simulated but won't collide
- typedef struct
- {
- TPE_Unit x;
- TPE_Unit y;
- TPE_Unit z;
- TPE_Unit w;
- } TPE_Vec4;
- typedef struct
- {
- uint8_t shape;
- TPE_Unit shapeParams[TPE_MAX_SHAPE_PARAMS]; ///< parameters of the body type
- void *shapeParamPointers[TPE_MAX_SHAPE_PARAMPOINTERS]; ///< pointer parameters
- uint8_t flags;
- TPE_Unit mass; /**< body mass, setting this to TPE_INFINITY will
- make the object static (not moving at all)
- which may help performance */
- TPE_Vec4 position; ///< position of the body's center of mass
- TPE_Vec4 orientation; ///< orientation as a quaternion
- TPE_Vec4 velocity; ///< linear velocity vector
- TPE_Vec4 rotation; /**< current rotational state: X, Y and Z are the
- normalized axis of rotation (we only allow
- one), W is a non-negative angular speed around
- this axis (one angle unit per temporal unit) in
- the direction given by right hand rule
- (mathematically we could have just X, Y and Z
- with the size of vector being angular speed,
- but for computational/performance it's better
- this way), DO NOT SET THIS MANUALLY (use a
- function) */
- } TPE_Body;
- #define TPE_PRINTF_VEC4(v) printf("[%d %d %d %d]\n",v.x,v.y,v.z,v.w);
- typedef struct
- {
- uint16_t bodyCount;
- TPE_Body *bodies;
- } TPE_PhysicsWorld;
- //------------------------------------------------------------------------------
- void TPE_initVec4(TPE_Vec4 *v)
- {
- v->x = 0;
- v->y = 0;
- v->z = 0;
- v->w = 0;
- }
- TPE_Unit TPE_wrap(TPE_Unit value, TPE_Unit mod)
- {
- return value >= 0 ? (value % mod) : (mod + (value % mod) - 1);
- }
- TPE_Unit TPE_clamp(TPE_Unit v, TPE_Unit v1, TPE_Unit v2)
- {
- return v >= v1 ? (v <= v2 ? v : v2) : v1;
- }
- TPE_Unit TPE_nonZero(TPE_Unit x)
- {
- return x + (x == 0);
- }
- #define TPE_SIN_TABLE_LENGTH 128
- static const TPE_Unit TPE_sinTable[TPE_SIN_TABLE_LENGTH] =
- {
- /* 511 was chosen here as a highest number that doesn't overflow during
- compilation for TPE_FRACTIONS_PER_UNIT == 1024 */
- (0*S3L_FRACTIONS_PER_UNIT)/511, (6*S3L_FRACTIONS_PER_UNIT)/511,
- (12*S3L_FRACTIONS_PER_UNIT)/511, (18*S3L_FRACTIONS_PER_UNIT)/511,
- (25*S3L_FRACTIONS_PER_UNIT)/511, (31*S3L_FRACTIONS_PER_UNIT)/511,
- (37*S3L_FRACTIONS_PER_UNIT)/511, (43*S3L_FRACTIONS_PER_UNIT)/511,
- (50*S3L_FRACTIONS_PER_UNIT)/511, (56*S3L_FRACTIONS_PER_UNIT)/511,
- (62*S3L_FRACTIONS_PER_UNIT)/511, (68*S3L_FRACTIONS_PER_UNIT)/511,
- (74*S3L_FRACTIONS_PER_UNIT)/511, (81*S3L_FRACTIONS_PER_UNIT)/511,
- (87*S3L_FRACTIONS_PER_UNIT)/511, (93*S3L_FRACTIONS_PER_UNIT)/511,
- (99*S3L_FRACTIONS_PER_UNIT)/511, (105*S3L_FRACTIONS_PER_UNIT)/511,
- (111*S3L_FRACTIONS_PER_UNIT)/511, (118*S3L_FRACTIONS_PER_UNIT)/511,
- (124*S3L_FRACTIONS_PER_UNIT)/511, (130*S3L_FRACTIONS_PER_UNIT)/511,
- (136*S3L_FRACTIONS_PER_UNIT)/511, (142*S3L_FRACTIONS_PER_UNIT)/511,
- (148*S3L_FRACTIONS_PER_UNIT)/511, (154*S3L_FRACTIONS_PER_UNIT)/511,
- (160*S3L_FRACTIONS_PER_UNIT)/511, (166*S3L_FRACTIONS_PER_UNIT)/511,
- (172*S3L_FRACTIONS_PER_UNIT)/511, (178*S3L_FRACTIONS_PER_UNIT)/511,
- (183*S3L_FRACTIONS_PER_UNIT)/511, (189*S3L_FRACTIONS_PER_UNIT)/511,
- (195*S3L_FRACTIONS_PER_UNIT)/511, (201*S3L_FRACTIONS_PER_UNIT)/511,
- (207*S3L_FRACTIONS_PER_UNIT)/511, (212*S3L_FRACTIONS_PER_UNIT)/511,
- (218*S3L_FRACTIONS_PER_UNIT)/511, (224*S3L_FRACTIONS_PER_UNIT)/511,
- (229*S3L_FRACTIONS_PER_UNIT)/511, (235*S3L_FRACTIONS_PER_UNIT)/511,
- (240*S3L_FRACTIONS_PER_UNIT)/511, (246*S3L_FRACTIONS_PER_UNIT)/511,
- (251*S3L_FRACTIONS_PER_UNIT)/511, (257*S3L_FRACTIONS_PER_UNIT)/511,
- (262*S3L_FRACTIONS_PER_UNIT)/511, (268*S3L_FRACTIONS_PER_UNIT)/511,
- (273*S3L_FRACTIONS_PER_UNIT)/511, (278*S3L_FRACTIONS_PER_UNIT)/511,
- (283*S3L_FRACTIONS_PER_UNIT)/511, (289*S3L_FRACTIONS_PER_UNIT)/511,
- (294*S3L_FRACTIONS_PER_UNIT)/511, (299*S3L_FRACTIONS_PER_UNIT)/511,
- (304*S3L_FRACTIONS_PER_UNIT)/511, (309*S3L_FRACTIONS_PER_UNIT)/511,
- (314*S3L_FRACTIONS_PER_UNIT)/511, (319*S3L_FRACTIONS_PER_UNIT)/511,
- (324*S3L_FRACTIONS_PER_UNIT)/511, (328*S3L_FRACTIONS_PER_UNIT)/511,
- (333*S3L_FRACTIONS_PER_UNIT)/511, (338*S3L_FRACTIONS_PER_UNIT)/511,
- (343*S3L_FRACTIONS_PER_UNIT)/511, (347*S3L_FRACTIONS_PER_UNIT)/511,
- (352*S3L_FRACTIONS_PER_UNIT)/511, (356*S3L_FRACTIONS_PER_UNIT)/511,
- (361*S3L_FRACTIONS_PER_UNIT)/511, (365*S3L_FRACTIONS_PER_UNIT)/511,
- (370*S3L_FRACTIONS_PER_UNIT)/511, (374*S3L_FRACTIONS_PER_UNIT)/511,
- (378*S3L_FRACTIONS_PER_UNIT)/511, (382*S3L_FRACTIONS_PER_UNIT)/511,
- (386*S3L_FRACTIONS_PER_UNIT)/511, (391*S3L_FRACTIONS_PER_UNIT)/511,
- (395*S3L_FRACTIONS_PER_UNIT)/511, (398*S3L_FRACTIONS_PER_UNIT)/511,
- (402*S3L_FRACTIONS_PER_UNIT)/511, (406*S3L_FRACTIONS_PER_UNIT)/511,
- (410*S3L_FRACTIONS_PER_UNIT)/511, (414*S3L_FRACTIONS_PER_UNIT)/511,
- (417*S3L_FRACTIONS_PER_UNIT)/511, (421*S3L_FRACTIONS_PER_UNIT)/511,
- (424*S3L_FRACTIONS_PER_UNIT)/511, (428*S3L_FRACTIONS_PER_UNIT)/511,
- (431*S3L_FRACTIONS_PER_UNIT)/511, (435*S3L_FRACTIONS_PER_UNIT)/511,
- (438*S3L_FRACTIONS_PER_UNIT)/511, (441*S3L_FRACTIONS_PER_UNIT)/511,
- (444*S3L_FRACTIONS_PER_UNIT)/511, (447*S3L_FRACTIONS_PER_UNIT)/511,
- (450*S3L_FRACTIONS_PER_UNIT)/511, (453*S3L_FRACTIONS_PER_UNIT)/511,
- (456*S3L_FRACTIONS_PER_UNIT)/511, (459*S3L_FRACTIONS_PER_UNIT)/511,
- (461*S3L_FRACTIONS_PER_UNIT)/511, (464*S3L_FRACTIONS_PER_UNIT)/511,
- (467*S3L_FRACTIONS_PER_UNIT)/511, (469*S3L_FRACTIONS_PER_UNIT)/511,
- (472*S3L_FRACTIONS_PER_UNIT)/511, (474*S3L_FRACTIONS_PER_UNIT)/511,
- (476*S3L_FRACTIONS_PER_UNIT)/511, (478*S3L_FRACTIONS_PER_UNIT)/511,
- (481*S3L_FRACTIONS_PER_UNIT)/511, (483*S3L_FRACTIONS_PER_UNIT)/511,
- (485*S3L_FRACTIONS_PER_UNIT)/511, (487*S3L_FRACTIONS_PER_UNIT)/511,
- (488*S3L_FRACTIONS_PER_UNIT)/511, (490*S3L_FRACTIONS_PER_UNIT)/511,
- (492*S3L_FRACTIONS_PER_UNIT)/511, (494*S3L_FRACTIONS_PER_UNIT)/511,
- (495*S3L_FRACTIONS_PER_UNIT)/511, (497*S3L_FRACTIONS_PER_UNIT)/511,
- (498*S3L_FRACTIONS_PER_UNIT)/511, (499*S3L_FRACTIONS_PER_UNIT)/511,
- (501*S3L_FRACTIONS_PER_UNIT)/511, (502*S3L_FRACTIONS_PER_UNIT)/511,
- (503*S3L_FRACTIONS_PER_UNIT)/511, (504*S3L_FRACTIONS_PER_UNIT)/511,
- (505*S3L_FRACTIONS_PER_UNIT)/511, (506*S3L_FRACTIONS_PER_UNIT)/511,
- (507*S3L_FRACTIONS_PER_UNIT)/511, (507*S3L_FRACTIONS_PER_UNIT)/511,
- (508*S3L_FRACTIONS_PER_UNIT)/511, (509*S3L_FRACTIONS_PER_UNIT)/511,
- (509*S3L_FRACTIONS_PER_UNIT)/511, (510*S3L_FRACTIONS_PER_UNIT)/511,
- (510*S3L_FRACTIONS_PER_UNIT)/511, (510*S3L_FRACTIONS_PER_UNIT)/511,
- (510*S3L_FRACTIONS_PER_UNIT)/511, (510*S3L_FRACTIONS_PER_UNIT)/511
- };
- #define TPE_SIN_TABLE_UNIT_STEP\
- (TPE_FRACTIONS_PER_UNIT / (TPE_SIN_TABLE_LENGTH * 4))
- TPE_Unit TPE_sqrt(TPE_Unit value)
- {
- int8_t sign = 1;
- if (value < 0)
- {
- sign = -1;
- value *= -1;
- }
- uint32_t result = 0;
- uint32_t a = value;
- uint32_t b = 1u << 30;
- while (b > a)
- b >>= 2;
- while (b != 0)
- {
- if (a >= result + b)
- {
- a -= result + b;
- result = result + 2 * b;
- }
- b >>= 2;
- result >>= 1;
- }
- return result * sign;
- }
- TPE_Unit TPE_sin(TPE_Unit x)
- {
- x = TPE_wrap(x / TPE_SIN_TABLE_UNIT_STEP,TPE_SIN_TABLE_LENGTH * 4);
- int8_t positive = 1;
- if (x < TPE_SIN_TABLE_LENGTH)
- {
- }
- else if (x < TPE_SIN_TABLE_LENGTH * 2)
- {
- x = TPE_SIN_TABLE_LENGTH * 2 - x - 1;
- }
- else if (x < TPE_SIN_TABLE_LENGTH * 3)
- {
- x = x - TPE_SIN_TABLE_LENGTH * 2;
- positive = 0;
- }
- else
- {
- x = TPE_SIN_TABLE_LENGTH - (x - TPE_SIN_TABLE_LENGTH * 3) - 1;
- positive = 0;
- }
- return positive ? TPE_sinTable[x] : -1 * TPE_sinTable[x];
- }
- TPE_Unit TPE_cos(TPE_Unit x)
- {
- return TPE_sin(x + TPE_FRACTIONS_PER_UNIT / 4);
- }
- TPE_Unit TPE_asin(TPE_Unit x)
- {
- x = TPE_clamp(x,-S3L_FRACTIONS_PER_UNIT,S3L_FRACTIONS_PER_UNIT);
- int8_t sign = 1;
- if (x < 0)
- {
- sign = -1;
- x *= -1;
- }
- int16_t low = 0;
- int16_t high = S3L_SIN_TABLE_LENGTH -1;
- int16_t middle;
- while (low <= high) // binary search
- {
- middle = (low + high) / 2;
- S3L_Unit v = S3L_sinTable[middle];
- if (v > x)
- high = middle - 1;
- else if (v < x)
- low = middle + 1;
- else
- break;
- }
- middle *= TPE_SIN_TABLE_UNIT_STEP;
- return sign * middle;
- }
- TPE_Unit TPE_acos(TPE_Unit x)
- {
- return TPE_asin(-1 * x) + TPE_FRACTIONS_PER_UNIT / 4;
- }
- void TPE_initBody(TPE_Body *body)
- {
- // TODO
- // init orientation to identity unit quaternion (1,0,0,0):
- body->orientation.x = TPE_FRACTIONS_PER_UNIT;
- body->orientation.y = 0;
- body->orientation.z = 0;
- body->orientation.w = 0;
- }
- void TPE_quaternionMultiply(TPE_Vec4 a, TPE_Vec4 b, TPE_Vec4 *result)
- {
- result->x =
- (a.x * b.x -
- a.y * b.y -
- a.z * b.z -
- a.w * b.w) / TPE_FRACTIONS_PER_UNIT;
- result->y =
- (a.y * b.x +
- a.x * b.y +
- a.z * b.w -
- a.w * b.z) / TPE_FRACTIONS_PER_UNIT;
- result->z =
- (a.x * b.z -
- a.y * b.w +
- a.z * b.x +
- a.w * b.y) / TPE_FRACTIONS_PER_UNIT;
- result->w =
- (a.x * b.w +
- a.y * b.z -
- a.z * b.y +
- a.w * b.x) / TPE_FRACTIONS_PER_UNIT;
- }
- void TPE_rotationToQuaternion(TPE_Vec4 axis, TPE_Unit angle, TPE_Vec4 *quaternion)
- {
- TPE_vec3Normalize(&axis);
- angle /= 2;
- quaternion->x = TPE_cos(angle);
- TPE_Unit s = TPE_sin(angle);
- quaternion->y = (s * axis.x) / TPE_FRACTIONS_PER_UNIT;
- quaternion->z = (s * axis.y) / TPE_FRACTIONS_PER_UNIT;
- quaternion->w = (s * axis.z) / TPE_FRACTIONS_PER_UNIT;
- }
- void TPE_quaternionToRotation(TPE_Vec4 quaternion, TPE_Vec4 *axis, TPE_Unit *angle)
- {
- *angle = 2 * TPE_acos(quaternion.x);
- TPE_Unit tmp =
- TPE_nonZero(TPE_sqrt(
- (TPE_FRACTIONS_PER_UNIT -
- (quaternion.x * quaternion.x) / TPE_FRACTIONS_PER_UNIT
- ) * TPE_FRACTIONS_PER_UNIT));
- axis->x = (quaternion.x * TPE_FRACTIONS_PER_UNIT) / tmp;
- axis->y = (quaternion.y * TPE_FRACTIONS_PER_UNIT) / tmp;
- axis->z = (quaternion.z * TPE_FRACTIONS_PER_UNIT) / tmp;
- }
- void TPE_vec3Add(const TPE_Vec4 a, const TPE_Vec4 b, TPE_Vec4 *result)
- {
- result->x = a.x + b.x;
- result->y = a.y + b.y;
- result->z = a.z + b.z;
- }
- void TPE_vec4Add(const TPE_Vec4 a, const TPE_Vec4 b, TPE_Vec4 *result)
- {
- result->x = a.x + b.x;
- result->y = a.y + b.y;
- result->z = a.z + b.z;
- result->w = a.w + b.w;
- }
- void TPE_vec3Substract(const TPE_Vec4 a, const TPE_Vec4 b, TPE_Vec4 *result)
- {
- result->x = a.x - b.x;
- result->y = a.y - b.y;
- result->z = a.z - b.z;
- }
- void TPE_vec4Substract(const TPE_Vec4 a, const TPE_Vec4 b, TPE_Vec4 *result)
- {
- result->x = a.x - b.x;
- result->y = a.y - b.y;
- result->z = a.z - b.z;
- result->w = a.w - b.w;
- }
- void TPE_vec3Multiplay(const TPE_Vec4 v, TPE_Unit f, TPE_Vec4 *result)
- {
- result->x = (v.x * f) / TPE_FRACTIONS_PER_UNIT;
- result->y = (v.y * f) / TPE_FRACTIONS_PER_UNIT;
- result->z = (v.z * f) / TPE_FRACTIONS_PER_UNIT;
- }
- void TPE_vec4Multiplay(const TPE_Vec4 v, TPE_Unit f, TPE_Vec4 *result)
- {
- result->x = (v.x * f) / TPE_FRACTIONS_PER_UNIT;
- result->y = (v.y * f) / TPE_FRACTIONS_PER_UNIT;
- result->z = (v.z * f) / TPE_FRACTIONS_PER_UNIT;
- result->w = (v.w * f) / TPE_FRACTIONS_PER_UNIT;
- }
- TPE_Unit TPE_vec3Len(TPE_Vec4 v)
- {
- return TPE_sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
- }
- TPE_Unit TPE_vec4Len(TPE_Vec4 v)
- {
- return TPE_sqrt(v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w);
- }
- static inline TPE_Unit TPE_vec3DotProduct(const TPE_Vec4 v1, const TPE_Vec4 v2)
- {
- return
- (v1.x * v2.x + v1.y * v2.y + v1.z * v2.z) / TPE_FRACTIONS_PER_UNIT;
- }
- void TPE_vec3Normalize(TPE_Vec4 v)
- {
- TPE_Unit l = TPE_vec3Len(v);
- if (l == 0)
- {
- v.x = TPE_FRACTIONS_PER_UNIT;
- return;
- }
- v.x = (v.x * TPE_FRACTIONS_PER_UNIT) / l;
- v.y = (v.y * TPE_FRACTIONS_PER_UNIT) / l;
- v.z = (v.z * TPE_FRACTIONS_PER_UNIT) / l;
- }
- void TPE_vec4Normalize(TPE_Vec4 v)
- {
- TPE_Unit l = TPE_vec4Len(v);
- if (l == 0)
- {
- v.x = TPE_FRACTIONS_PER_UNIT;
- return;
- }
- v.x = (v.x * TPE_FRACTIONS_PER_UNIT) / l;
- v.y = (v.y * TPE_FRACTIONS_PER_UNIT) / l;
- v.z = (v.z * TPE_FRACTIONS_PER_UNIT) / l;
- v.w = (v.w * TPE_FRACTIONS_PER_UNIT) / l;
- }
- void TPE_vec3Project(const TPE_Vec4 v, const TPE_Vec4 base, TPE_Vec4 *result)
- {
- TPE_Unit p = TPE_vec3DotProduct(v,base);
- result->x = (p * base.x) / TPE_FRACTIONS_PER_UNIT;
- result->y = (p * base.y) / TPE_FRACTIONS_PER_UNIT;
- result->z = (p * base.z) / TPE_FRACTIONS_PER_UNIT;
- }
- void TPE_getVelocitiesAfterCollision(
- TPE_Unit *v1,
- TPE_Unit *v2,
- TPE_Unit m1,
- TPE_Unit m2,
- TPE_Unit elasticity
- )
- {
- /* in the following a lot of TPE_FRACTIONS_PER_UNIT cancel out, feel free to
- check if confused */
- #define ANTI_OVERFLOW 30000
- #define ANTI_OVERFLOW_SCALE 128
- uint8_t overflowDanger = m1 > ANTI_OVERFLOW || *v1 > ANTI_OVERFLOW ||
- m2 > ANTI_OVERFLOW || *v2 > ANTI_OVERFLOW;
- if (overflowDanger)
- {
- m1 = (m1 != 0) ? TPE_nonZero(m1 / ANTI_OVERFLOW_SCALE) : 0;
- m2 = (m2 != 0) ? TPE_nonZero(m2 / ANTI_OVERFLOW_SCALE) : 0;
- *v1 = (*v1 != 0) ? TPE_nonZero(*v1 / ANTI_OVERFLOW_SCALE) : 0;
- *v2 = (*v2 != 0) ? TPE_nonZero(*v2 / ANTI_OVERFLOW_SCALE) : 0;
- }
- TPE_Unit m1Pm2 = m1 + m2;
- TPE_Unit v2Mv1 = *v2 - *v1;
- TPE_Unit m1v1Pm2v2 = ((m1 * *v1) + (m2 * *v2));
- *v1 = (((elasticity * m2 / TPE_FRACTIONS_PER_UNIT) * v2Mv1)
- + m1v1Pm2v2) / m1Pm2;
- *v2 = (((elasticity * m1 / TPE_FRACTIONS_PER_UNIT) * -1 * v2Mv1)
- + m1v1Pm2v2) / m1Pm2;
- if (overflowDanger)
- {
- *v1 *= ANTI_OVERFLOW_SCALE;
- *v2 *= ANTI_OVERFLOW_SCALE;
- }
- #undef ANTI_OVERFLOW
- #undef ANTI_OVERFLOW_SCALE
- }
- void TPE_resolvePointCollision(
- const TPE_Vec4 collisionPoint,
- const TPE_Vec4 collisionNormal,
- TPE_Unit elasticity,
- TPE_Vec4 linVelocity1,
- TPE_Vec4 rotVelocity1,
- TPE_Unit m1,
- TPE_Vec4 linVelocity2,
- TPE_Vec4 rotVelocity2,
- TPE_Unit m2)
- {
- TPE_Vec4 v1, v2, v1New, v2New;
- TPE_initVec4(&v1);
- TPE_initVec4(&v2);
- TPE_initVec4(&v1New);
- TPE_initVec4(&v2New);
- // add lin. and rot. velocities to get the overall vel. of both points:
- TPE_vec4Add(linVelocity1,rotVelocity1,&v1);
- TPE_vec4Add(linVelocity2,rotVelocity2,&v2);
- /* project both of these velocities to the collision normal as we'll apply
- the collision equation only in the direction of this normal: */
- TPE_vec3Project(v1,collisionNormal,&v1New);
- TPE_vec3Project(v2,collisionNormal,&v2New);
- // get the velocities of the components
- TPE_Unit
- v1NewMag = TPE_vec3Len(v1New),
- v2NewMag = TPE_vec3Len(v2New);
- /* now also substract this component from the original velocity (so that it
- will now be in the collision plane), we'll later add back the updated
- velocity to it */
- TPE_vec4Substract(v1,v1New,&v1);
- TPE_vec4Substract(v2,v2New,&v2);
- // apply the 1D collision equation to velocities along the normal:
- TPE_getVelocitiesAfterCollision(
- &v1NewMag,
- &v2NewMag,
- m1,
- m2,
- elasticity);
- // add back the updated velocities to get the new overall velocities:
- v1New.x += (collisionNormal.x * v1NewMag) / TPE_FRACTIONS_PER_UNIT;
- v1New.y += (collisionNormal.y * v1NewMag) / TPE_FRACTIONS_PER_UNIT;
- v1New.z += (collisionNormal.z * v1NewMag) / TPE_FRACTIONS_PER_UNIT;
-
- v2New.x += (collisionNormal.x * v2NewMag) / TPE_FRACTIONS_PER_UNIT;
- v2New.y += (collisionNormal.y * v2NewMag) / TPE_FRACTIONS_PER_UNIT;
- v2New.z += (collisionNormal.z * v2NewMag) / TPE_FRACTIONS_PER_UNIT;
-
- // TODO
- }
- #endif // guard
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