test.c 2.3 KB

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  1. #include "tinyphysicsengine.h"
  2. #include <stdio.h>
  3. #define F TPE_FRACTIONS_PER_UNIT
  4. #define TOLERANCE 10
  5. int tolerance(TPE_Unit x, TPE_Unit expX)
  6. {
  7. return (x <= (expX + TOLERANCE)) && (x >= (expX - TOLERANCE));
  8. }
  9. int testRotToQuat(
  10. TPE_Unit x, TPE_Unit y, TPE_Unit z, TPE_Unit angle,
  11. TPE_Unit expX, TPE_Unit expY, TPE_Unit expZ, TPE_Unit expW)
  12. {
  13. printf("testing axis + rot -> quaternion ([%d,%d,%d] %d -> %d %d %d %d): ",
  14. x,y,z,angle,expX,expY,expZ,expW);
  15. TPE_Vec4 q, axis;
  16. TPE_vec4Set(&axis,x,y,z,0);
  17. TPE_rotationToQuaternion(axis,angle,&q);
  18. if (!tolerance(q.x,expX) ||
  19. !tolerance(q.y,expY) ||
  20. !tolerance(q.z,expZ) ||
  21. !tolerance(q.w,expW))
  22. {
  23. printf("bad (%d %d %d %d)\n",q.x,q.y,q.z,q.w);
  24. return 0;
  25. }
  26. puts("OK");
  27. return 1;
  28. }
  29. int ass(const char *what, int cond)
  30. {
  31. printf("testing %s: %s\n",what,cond ? "OK" : "ERROR");
  32. return cond;
  33. }
  34. int testColl(const TPE_Body *b1, const TPE_Body *b2,
  35. TPE_Unit expRet, TPE_Unit expX, TPE_Unit expY, TPE_Unit expZ,
  36. TPE_Unit expNX, TPE_Unit expNY, TPE_Unit expNZ)
  37. {
  38. printf("testing collision detection: ");
  39. TPE_Vec4 p, n;
  40. TPE_Unit ret = TPE_bodyCollides(b1,b2,&p,&n);
  41. printf("r = %d, ",ret);
  42. TPE_PRINTF_VEC4(p);
  43. TPE_PRINTF_VEC4(n);
  44. if (!tolerance(ret,expRet) ||
  45. !tolerance(p.x,expX) ||
  46. !tolerance(p.y,expY) ||
  47. !tolerance(p.z,expZ) ||
  48. !tolerance(n.x,expNX) ||
  49. !tolerance(n.y,expNY) ||
  50. !tolerance(n.z,expNZ))
  51. return 0;
  52. puts("OK");
  53. return 1;
  54. }
  55. int main(void)
  56. {
  57. #define ASS(what) if (!what) { puts("ERROR"); return 0; }
  58. {
  59. ASS(ass("shape ID",TPE_COLLISION_TYPE(TPE_SHAPE_SPHERE,TPE_SHAPE_CUBOID) == TPE_COLLISION_TYPE(TPE_SHAPE_CUBOID,TPE_SHAPE_SPHERE)))
  60. TPE_Vec4 q1, q2, q3, axis;
  61. ASS(testRotToQuat(F,0,0, 0, 0,0,0,F));
  62. ASS(testRotToQuat(F,0,0, F/4, 361,0,0,361));
  63. ASS(testRotToQuat(0,F,0, F/4, 0,361,0,361));
  64. ASS(testRotToQuat(0,0,F, F/2, 0,0,F,0));
  65. ASS(testRotToQuat(-F,F,F, -F/8, 112,-112,-112,472));
  66. }
  67. {
  68. TPE_Body b1, b2;
  69. TPE_Vec4 collPoint, collNorm;
  70. TPE_bodyInit(&b1);
  71. TPE_bodyInit(&b2);
  72. TPE_bodySetRotation(&b1,TPE_vec4(512,0,0,0),256);
  73. TPE_Vec4 vvv = TPE_bodyGetPointVelocity(&b1,TPE_vec4(0,1024,0,0));
  74. TPE_PRINTF_VEC4(vvv);
  75. }
  76. return 0;
  77. }