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- #version 330 core
- layout (location = 0) out vec3 Position;
- layout (location = 1) out vec3 Normal;
- layout (location = 2) out vec4 Colorspec;
- in vec3 frag;
- in vec3 normal;
- in vec2 uv;
- in mat3 TBN;
- uniform sampler2D u_texture;
- uniform sampler2D u_spec;
- uniform sampler2D u_norm;
- void main()
- {
- Position = frag;
- vec3 norm = normalize(normal);
- norm = texture(u_norm, uv).rgb;
- norm = normalize(norm * 2.0 - 1.0);
- norm = normalize(TBN * norm);
- Normal = norm * 0.5 + 0.5;
-
- Colorspec.rgb = texture(u_texture, uv).rgb;
- Colorspec.a = texture(u_spec, uv).r;
- }
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