gmain.vs 208 B

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  1. #version 330 core
  2. layout (location = 0) in vec2 in_position;
  3. layout (location = 1) in vec2 in_uv;
  4. out vec2 uv;
  5. void main()
  6. {
  7. gl_Position = vec4(in_position.x, in_position.y, 0.0f, 1.0f);
  8. uv = in_uv;
  9. }