imgui.fs 171 B

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  1. #version 330
  2. uniform sampler2D Texture;
  3. in vec2 Frag_UV;
  4. in vec4 Frag_Color;
  5. out vec4 Out_Color;
  6. void main()
  7. {
  8. Out_Color = Frag_Color * texture( Texture, Frag_UV.st);
  9. }