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- #START VS
- #version 330 core
- layout (location = 0) in vec3 in_position;
- uniform mat4 u_view;
- uniform mat4 u_projection;
- void main()
- {
- gl_Position = u_projection * u_view * vec4(in_position, 1.0f);
- }
- #END VS
- #START FS
- #version 330 core
- out vec4 color;
- void main()
- {
- color = vec4(1.0f, 0.1f, 0.1f, 1.0f);
- }
- #END FS
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