primshader.vs 322 B

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  1. #START VS
  2. #version 330 core
  3. layout (location = 0) in vec3 in_position;
  4. uniform mat4 u_view;
  5. uniform mat4 u_projection;
  6. void main()
  7. {
  8. gl_Position = u_projection * u_view * vec4(in_position, 1.0f);
  9. }
  10. #END VS
  11. #START FS
  12. #version 330 core
  13. out vec4 color;
  14. void main()
  15. {
  16. color = vec4(1.0f, 0.1f, 0.1f, 1.0f);
  17. }
  18. #END FS