unknown
|
29374e4fc6
tried to debug second pc
|
4 years ago |
vlod
|
700aea48fe
stuff
|
4 years ago |
vlod
|
25813b0f40
started to add bloom
|
4 years ago |
vlod
|
210bc2d5b3
optimized ssao and gbuffer a little
|
4 years ago |
vlod
|
0d5e9c7579
saves
|
4 years ago |
vlod
|
0b47ecb67b
fixed some bugs
|
4 years ago |
vlod
|
b349684c7b
finished ssao
|
4 years ago |
vlod
|
a736598247
added ssao blur
|
4 years ago |
vlod
|
93773254b7
started to add sao
|
4 years ago |
vlod
|
978752bd10
added deferred rendering
|
4 years ago |
vlod
|
ba6485d4a7
created the gbuffer
|
4 years ago |
vlod
|
44db53a32f
commit before deferred rendering
|
4 years ago |
vlod
|
0e7b876143
started to add pbr textures
|
5 years ago |
vlod
|
79e01f8371
added texture api
|
5 years ago |
vlod
|
07d769bb47
added show normals
|
5 years ago |
vlod
|
f6feabcfc9
fixed bug
|
5 years ago |
unknown
|
3322b92e57
added albedo subroutine
|
5 years ago |
unknown
|
4682e4a657
commit before switching to new api
|
5 years ago |
vlod
|
ab40902421
Merge branch 'master' of https://github.com/meemknight/gl3d into master
|
5 years ago |
vlod
|
f289bcc2d8
c
|
5 years ago |
unknown
|
edc55a9719
fixed min max compile isue
|
5 years ago |
vlod
|
acd648f72c
commit
|
5 years ago |
vlod
|
73b97848cf
fixed bugs
|
5 years ago |
vlod
|
e44e0e6ce5
half refactor done
|
5 years ago |
vlod
|
e9e369b1a3
stabe commit
|
5 years ago |
vlod
|
b64bfa8191
commit before changing shader logit
|
5 years ago |
vlod
|
f7849d3c4f
commit before masive refactor
|
5 years ago |
vlod
|
d9bfe91b9a
added storage buffer object light
|
5 years ago |
vlod
|
d856e0d6b8
added multiple lights
|
5 years ago |
vlod
|
72c0be3cf9
add texture quality changer and fixed bugs
|
5 years ago |