#version 330 core //note this shader is used in multiple places so don't modify it layout (location = 0) in vec3 a_Pos; layout (location = 1) in vec2 a_TexCoords; noperspective out vec2 v_texCoords; void main() { v_texCoords = a_TexCoords; gl_Position = vec4(a_Pos, 1.0); }