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- #version 330
- #pragma debug(on)
- in layout(location = 0) vec3 positions;
- in layout(location = 1) vec3 colors;
- uniform mat4 u_transform;
- out vec3 v_colors;
- void main()
- {
- gl_Position = u_transform * vec4(positions,1.f);
- v_colors = colors;
- }
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