color_optimized.vert 245 B

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  1. #version 330
  2. #pragma debug(on)
  3. in layout(location = 0) vec3 positions;
  4. in layout(location = 1) vec3 colors;
  5. uniform mat4 u_transform;
  6. out vec3 v_colors;
  7. void main()
  8. {
  9. gl_Position = u_transform * vec4(positions,1.f);
  10. v_colors = colors;
  11. }