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- #version 150
- out vec4 fragColor;
- in vec3 v_localPos;
- uniform samplerCube u_environmentMap;
- uniform float u_sampleQuality;
- void main ()
- {
- float nrSamples_2;
- float sampleDelta_3;
- vec3 right_4;
- vec3 up_5;
- vec3 irradiance_6;
- vec3 normal_7;
- vec3 tmpvar_8;
- tmpvar_8 = normalize(v_localPos);
- normal_7 = tmpvar_8;
- irradiance_6 = vec3(0.0, 0.0, 0.0);
- vec3 tmpvar_9;
- tmpvar_9 = normalize(((vec3(1.0, 0.0, 0.0) * tmpvar_8.zxy) - (vec3(0.0, 0.0, 1.0) * tmpvar_8.yzx)));
- right_4 = tmpvar_9;
- up_5 = normalize(((tmpvar_8.yzx * tmpvar_9.zxy) - (tmpvar_8.zxy * tmpvar_9.yzx)));
- sampleDelta_3 = u_sampleQuality;
- nrSamples_2 = 0.0;
- for (float phi_1 = 0.0; phi_1 < 6.283185; phi_1 = (phi_1 + sampleDelta_3)) {
- for (float theta_10 = 0.0; theta_10 < 1.570796; theta_10 = (theta_10 + sampleDelta_3)) {
- float tmpvar_11;
- tmpvar_11 = cos(theta_10);
- vec3 tmpvar_12;
- tmpvar_12.x = (sin(theta_10) * cos(phi_1));
- tmpvar_12.y = (sin(theta_10) * sin(phi_1));
- tmpvar_12.z = tmpvar_11;
- irradiance_6 = (irradiance_6 + ((texture (u_environmentMap,
- (((tmpvar_12.x * right_4) + (tmpvar_12.y * up_5)) + (tmpvar_11 * normal_7))
- ).xyz *
- cos(theta_10)
- ) * sin(theta_10)));
- nrSamples_2 += 1.0;
- };
- };
- irradiance_6 = (irradiance_6 * (3.141593 / nrSamples_2));
- vec4 tmpvar_13;
- tmpvar_13.w = 1.0;
- tmpvar_13.xyz = irradiance_6;
- fragColor = tmpvar_13;
- }
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