- #version 150
- out vec4 outColor;
- noperspective in vec2 v_texCoords;
- uniform sampler2D u_depth;
- void main ()
- {
- float tmpvar_1;
- tmpvar_1 = texture (u_depth, v_texCoords).x;
- vec4 tmpvar_2;
- tmpvar_2.w = 1.0;
- tmpvar_2.x = tmpvar_1;
- tmpvar_2.y = tmpvar_1;
- tmpvar_2.z = tmpvar_1;
- outColor = tmpvar_2;
- }
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