noaa_optimized.frag 227 B

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  1. #version 150
  2. out vec4 a_color;
  3. noperspective in vec2 v_texCoords;
  4. uniform sampler2D u_texture;
  5. void main ()
  6. {
  7. vec4 tmpvar_1;
  8. tmpvar_1.w = 1.0;
  9. tmpvar_1.xyz = texture (u_texture, v_texCoords).xyz;
  10. a_color = tmpvar_1;
  11. }