showNormals_optimized.frag 184 B

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  1. #version 150
  2. out vec4 a_outColor;
  3. uniform vec3 u_color = vec3(0.7, 0.7, 0.1);
  4. void main ()
  5. {
  6. vec4 tmpvar_1;
  7. tmpvar_1.w = 1.0;
  8. tmpvar_1.xyz = u_color;
  9. a_outColor = tmpvar_1;
  10. }