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skyBox_optimized.vert 236 B

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  1. #version 330
  2. #pragma debug(on)
  3. layout (location = 0) in vec3 aPos;
  4. out vec3 v_texCoords;
  5. uniform mat4 u_viewProjection;
  6. void main()
  7. {
  8. v_texCoords = aPos;
  9. vec4 pos = u_viewProjection * vec4(aPos, 1.0);
  10. gl_Position = pos.xyww;
  11. }