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- #version 150
- uniform sampler2D u_albedoSampler;
- uniform int u_hasTexture;
- in vec2 v_texCoord;
- out vec2 outColor;
- void main ()
- {
- if ((u_hasTexture != 0)) {
- vec4 tmpvar_1;
- tmpvar_1 = texture (u_albedoSampler, v_texCoord);
- if ((tmpvar_1.w <= 0.1)) {
- discard;
- };
- };
- vec2 tmpvar_2;
- tmpvar_2.x = gl_FragCoord.z;
- tmpvar_2.y = (gl_FragCoord.z * gl_FragCoord.z);
- outColor = tmpvar_2;
- }
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