- #version 150
- uniform sampler2D u_albedoSampler;
- uniform int u_hasTexture;
- in vec2 v_texCoord;
- void main ()
- {
- if ((u_hasTexture != 0)) {
- vec4 tmpvar_1;
- tmpvar_1 = texture (u_albedoSampler, v_texCoord);
- if (((tmpvar_1.w * 255.0) < 1.0)) {
- discard;
- };
- };
- }
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