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Use OpenGL to get default framebuffer properties.

Camilla Berglund há 13 anos atrás
pai
commit
053737e660
6 ficheiros alterados com 47 adições e 214 exclusões
  1. 0 57
      src/cocoa_window.m
  2. 13 12
      src/internal.h
  3. 33 4
      src/opengl.c
  4. 0 77
      src/win32_opengl.c
  5. 1 0
      src/window.c
  6. 0 64
      src/x11_opengl.c

+ 0 - 57
src/cocoa_window.m

@@ -1042,63 +1042,6 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
 
 void _glfwPlatformRefreshWindowParams(void)
 {
-    GLint value;
-    _GLFWwindow* window = _glfwLibrary.currentWindow;
-
-    // Since GLFW doesn't understand screens, we use virtual screen zero
-
-    [window->NSGL.pixelFormat getValues:&value
-                           forAttribute:NSOpenGLPFAAlphaSize
-                       forVirtualScreen:0];
-    window->alphaBits = value;
-
-    [window->NSGL.pixelFormat getValues:&value
-                           forAttribute:NSOpenGLPFAColorSize
-                       forVirtualScreen:0];
-
-    // It seems that the color size includes the size of the alpha channel so
-    // we subtract it before splitting
-    _glfwSplitBPP(value - window->alphaBits,
-                  &window->redBits,
-                  &window->greenBits,
-                  &window->blueBits);
-
-    [window->NSGL.pixelFormat getValues:&value
-                           forAttribute:NSOpenGLPFADepthSize
-                       forVirtualScreen:0];
-    window->depthBits = value;
-
-    [window->NSGL.pixelFormat getValues:&value
-                           forAttribute:NSOpenGLPFAStencilSize
-                       forVirtualScreen:0];
-    window->stencilBits = value;
-
-    [window->NSGL.pixelFormat getValues:&value
-                           forAttribute:NSOpenGLPFAAccumSize
-                       forVirtualScreen:0];
-
-    _glfwSplitBPP(value,
-                  &window->accumRedBits,
-                  &window->accumGreenBits,
-                  &window->accumBlueBits);
-
-    // TODO: Figure out what to set this value to
-    window->accumAlphaBits = 0;
-
-    [window->NSGL.pixelFormat getValues:&value
-                           forAttribute:NSOpenGLPFAAuxBuffers
-                       forVirtualScreen:0];
-    window->auxBuffers = value;
-
-    [window->NSGL.pixelFormat getValues:&value
-                           forAttribute:NSOpenGLPFAStereo
-                       forVirtualScreen:0];
-    window->stereo = value;
-
-    [window->NSGL.pixelFormat getValues:&value
-                           forAttribute:NSOpenGLPFASamples
-                       forVirtualScreen:0];
-    window->samples = value;
 }
 
 

+ 13 - 12
src/internal.h

@@ -196,19 +196,19 @@ struct _GLFWwindow
     char      key[GLFW_KEY_LAST + 1];
 
     // Framebuffer attributes
-    int       redBits;
-    int       greenBits;
-    int       blueBits;
-    int       alphaBits;
-    int       depthBits;
-    int       stencilBits;
-    int       accumRedBits;
-    int       accumGreenBits;
-    int       accumBlueBits;
-    int       accumAlphaBits;
-    int       auxBuffers;
+    GLint     redBits;
+    GLint     greenBits;
+    GLint     blueBits;
+    GLint     alphaBits;
+    GLint     depthBits;
+    GLint     stencilBits;
+    GLint     accumRedBits;
+    GLint     accumGreenBits;
+    GLint     accumBlueBits;
+    GLint     accumAlphaBits;
+    GLint     auxBuffers;
     GLboolean stereo;
-    int       samples;
+    GLint     samples;
 
     // OpenGL extensions and context attributes
     int       glMajor, glMinor, glRevision;
@@ -363,6 +363,7 @@ int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
 const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
                                          const _GLFWfbconfig* alternatives,
                                          unsigned int count);
+void _glfwRefreshContextParams(void);
 GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig);
 GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig);
 

+ 33 - 4
src/opengl.c

@@ -347,12 +347,13 @@ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
 
 
 //========================================================================
-// Checks whether the specified context fulfils the requirements
-// It blames glfwOpenWindow because that's the only caller
+// Reads back context properties
 //========================================================================
 
-GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
+void _glfwRefreshContextParams(void)
 {
+    _GLFWwindow* window = _glfwLibrary.currentWindow;
+
     parseGLVersion(&window->glMajor, &window->glMinor, &window->glRevision);
 
     // Read back forward-compatibility flag
@@ -387,8 +388,36 @@ GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
       }
     }
 
-    window->glRobustness = wndconfig->glRobustness;
+    glGetIntegerv(GL_RED_BITS, &window->redBits);
+    glGetIntegerv(GL_GREEN_BITS, &window->greenBits);
+    glGetIntegerv(GL_BLUE_BITS, &window->blueBits);
+
+    glGetIntegerv(GL_ALPHA_BITS, &window->alphaBits);
+    glGetIntegerv(GL_DEPTH_BITS, &window->depthBits);
+    glGetIntegerv(GL_STENCIL_BITS, &window->stencilBits);
+
+    glGetIntegerv(GL_ACCUM_RED_BITS, &window->accumRedBits);
+    glGetIntegerv(GL_ACCUM_GREEN_BITS, &window->accumGreenBits);
+    glGetIntegerv(GL_ACCUM_BLUE_BITS, &window->accumBlueBits);
+    glGetIntegerv(GL_ACCUM_ALPHA_BITS, &window->accumAlphaBits);
+
+    glGetIntegerv(GL_AUX_BUFFERS, &window->auxBuffers);
+    glGetBooleanv(GL_STEREO, &window->stereo);
+
+    if (_glfwPlatformExtensionSupported("GL_ARB_multisample"))
+        glGetIntegerv(GL_SAMPLES_ARB, &window->samples);
+    else
+        window->samples = 0;
+}
+
 
+//========================================================================
+// Checks whether the specified context fulfils the requirements
+// It blames glfwOpenWindow because that's the only caller
+//========================================================================
+
+GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
+{
     if (window->glMajor < wndconfig->glMajor ||
         (window->glMajor == wndconfig->glMajor &&
          window->glMinor < wndconfig->glMinor))

+ 0 - 77
src/win32_opengl.c

@@ -290,82 +290,6 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
 }
 
 
-//========================================================================
-// Read back framebuffer parameters from the context
-//========================================================================
-
-static void refreshContextParams(_GLFWwindow* window, int pixelFormat)
-{
-    PIXELFORMATDESCRIPTOR pfd;
-
-    if (window->WGL.ARB_pixel_format)
-    {
-        window->redBits =
-            getPixelFormatAttrib(window, pixelFormat, WGL_RED_BITS_ARB);
-        window->greenBits =
-            getPixelFormatAttrib(window, pixelFormat, WGL_GREEN_BITS_ARB);
-        window->blueBits =
-            getPixelFormatAttrib(window, pixelFormat, WGL_BLUE_BITS_ARB);
-
-        window->alphaBits =
-            getPixelFormatAttrib(window, pixelFormat, WGL_ALPHA_BITS_ARB);
-        window->depthBits =
-            getPixelFormatAttrib(window, pixelFormat, WGL_DEPTH_BITS_ARB);
-        window->stencilBits =
-            getPixelFormatAttrib(window, pixelFormat, WGL_STENCIL_BITS_ARB);
-
-        window->accumRedBits =
-            getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_RED_BITS_ARB);
-        window->accumGreenBits =
-            getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_GREEN_BITS_ARB);
-        window->accumBlueBits =
-            getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_BLUE_BITS_ARB);
-        window->accumAlphaBits =
-            getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_ALPHA_BITS_ARB);
-
-        window->auxBuffers =
-            getPixelFormatAttrib(window, pixelFormat, WGL_AUX_BUFFERS_ARB);
-        window->stereo =
-            getPixelFormatAttrib(window, pixelFormat, WGL_STEREO_ARB) ? GL_TRUE : GL_FALSE;
-
-        if (window->WGL.ARB_multisample)
-        {
-            window->samples = getPixelFormatAttrib(window, pixelFormat, WGL_SAMPLES_ARB);
-
-            // We force 1 to zero here because all the other APIs say zero when
-            // they really mean 1
-            if (window->samples == 1)
-                window->samples = 0;
-        }
-        else
-            window->samples = 0;
-    }
-    else
-    {
-        DescribePixelFormat(window->WGL.DC, pixelFormat,
-                            sizeof(PIXELFORMATDESCRIPTOR), &pfd);
-
-        // "Standard" window parameters
-        window->redBits        = pfd.cRedBits;
-        window->greenBits      = pfd.cGreenBits;
-        window->blueBits       = pfd.cBlueBits;
-        window->alphaBits      = pfd.cAlphaBits;
-        window->depthBits      = pfd.cDepthBits;
-        window->stencilBits    = pfd.cStencilBits;
-        window->accumRedBits   = pfd.cAccumRedBits;
-        window->accumGreenBits = pfd.cAccumGreenBits;
-        window->accumBlueBits  = pfd.cAccumBlueBits;
-        window->accumAlphaBits = pfd.cAccumAlphaBits;
-        window->auxBuffers     = pfd.cAuxBuffers;
-        window->stereo         = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
-
-        // If we don't have WGL_ARB_pixel_format then we can't have created a
-        // multisampling context, so it's safe to hardcode zero here
-        window->samples = 0;
-    }
-}
-
-
 //========================================================================
 // Creates an OpenGL context on the specified device context
 //========================================================================
@@ -516,7 +440,6 @@ static GLboolean createContext(_GLFWwindow* window,
 
     glfwMakeContextCurrent(window);
     initWGLExtensions(window);
-    refreshContextParams(window, pixelFormat);
 
     return GL_TRUE;
 }

+ 1 - 0
src/window.c

@@ -320,6 +320,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
 
     // Cache the actual (as opposed to desired) window parameters
     glfwMakeContextCurrent(window);
+    _glfwRefreshContextParams();
     _glfwPlatformRefreshWindowParams();
 
     if (!_glfwIsValidContext(window, &wndconfig))

+ 0 - 64
src/x11_opengl.c

@@ -197,68 +197,6 @@ static int errorHandler(Display *display, XErrorEvent* event)
 }
 
 
-//========================================================================
-// Read back framebuffer parameters from the context
-//========================================================================
-
-static void refreshContextParams(_GLFWwindow* window, GLXFBConfigID fbconfigID)
-{
-    int dummy;
-    GLXFBConfig* fbconfig;
-
-    int attribs[] = { GLX_FBCONFIG_ID, fbconfigID, None };
-
-    if (_glfwLibrary.GLX.SGIX_fbconfig)
-    {
-        fbconfig = _glfwLibrary.GLX.ChooseFBConfigSGIX(_glfwLibrary.X11.display,
-                                                       _glfwLibrary.X11.screen,
-                                                       attribs,
-                                                       &dummy);
-    }
-    else
-    {
-        fbconfig = glXChooseFBConfig(_glfwLibrary.X11.display,
-                                     _glfwLibrary.X11.screen,
-                                     attribs,
-                                     &dummy);
-    }
-
-    if (fbconfig == NULL)
-    {
-        // This should never ever happen
-        // TODO: Flag this as an error and propagate up
-        _glfwSetError(GLFW_PLATFORM_ERROR, "X11/GLX: Cannot find known "
-                                           "GLXFBConfig by ID. This cannot "
-                                           "happen. Have a nice day.\n");
-        abort();
-    }
-
-    window->redBits = getFBConfigAttrib(window, *fbconfig, GLX_RED_SIZE);
-    window->greenBits = getFBConfigAttrib(window, *fbconfig, GLX_GREEN_SIZE);
-    window->blueBits = getFBConfigAttrib(window, *fbconfig, GLX_BLUE_SIZE);
-
-    window->alphaBits = getFBConfigAttrib(window, *fbconfig, GLX_ALPHA_SIZE);
-    window->depthBits = getFBConfigAttrib(window, *fbconfig, GLX_DEPTH_SIZE);
-    window->stencilBits = getFBConfigAttrib(window, *fbconfig, GLX_STENCIL_SIZE);
-
-    window->accumRedBits = getFBConfigAttrib(window, *fbconfig, GLX_ACCUM_RED_SIZE);
-    window->accumGreenBits = getFBConfigAttrib(window, *fbconfig, GLX_ACCUM_GREEN_SIZE);
-    window->accumBlueBits = getFBConfigAttrib(window, *fbconfig, GLX_ACCUM_BLUE_SIZE);
-    window->accumAlphaBits = getFBConfigAttrib(window, *fbconfig, GLX_ACCUM_ALPHA_SIZE);
-
-    window->auxBuffers = getFBConfigAttrib(window, *fbconfig, GLX_AUX_BUFFERS);
-    window->stereo = getFBConfigAttrib(window, *fbconfig, GLX_STEREO) ? GL_TRUE : GL_FALSE;
-
-    // Get FSAA buffer sample count
-    if (_glfwLibrary.GLX.ARB_multisample)
-        window->samples = getFBConfigAttrib(window, *fbconfig, GLX_SAMPLES);
-    else
-        window->samples = 0;
-
-    XFree(fbconfig);
-}
-
-
 //========================================================================
 // Create the actual OpenGL context
 //========================================================================
@@ -463,8 +401,6 @@ static int createContext(_GLFWwindow* window,
         return GL_FALSE;
     }
 
-    refreshContextParams(window, fbconfigID);
-
     return GL_TRUE;
 }