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@@ -476,12 +476,6 @@ void _glfwDestroyContext(_GLFWwindow* window)
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_glfw_wglDeleteContext(window->context.wgl.handle);
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window->context.wgl.handle = NULL;
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}
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-
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- if (window->context.wgl.dc)
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- {
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- ReleaseDC(window->win32.handle, window->context.wgl.dc);
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- window->context.wgl.dc = NULL;
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- }
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}
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// Analyzes the specified context for possible recreation
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