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+//========================================================================
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+// GLFW 3.3 - www.glfw.org
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+//------------------------------------------------------------------------
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+// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
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+//
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+// This software is provided 'as-is', without any express or implied
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+// warranty. In no event will the authors be held liable for any damages
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+// arising from the use of this software.
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+//
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+// Permission is granted to anyone to use this software for any purpose,
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+// including commercial applications, and to alter it and redistribute it
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+// freely, subject to the following restrictions:
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+//
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+// 1. The origin of this software must not be misrepresented; you must not
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+// claim that you wrote the original software. If you use this software
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+// in a product, an acknowledgment in the product documentation would
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+// be appreciated but is not required.
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+//
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+// 2. Altered source versions must be plainly marked as such, and must not
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+// be misrepresented as being the original software.
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+//
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+// 3. This notice may not be removed or altered from any source
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+// distribution.
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+//
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+//========================================================================
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+// As mappings.h.in, this file is used by CMake to produce the mappings.h
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+// header file. If you are adding a GLFW specific gamepad mapping, this is
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+// where to put it.
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+//========================================================================
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+// As mappings.h, this provides all pre-defined gamepad mappings, including
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+// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
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+// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
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+// This file can be re-generated from mappings.h.in and the upstream
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+// gamecontrollerdb.txt with the GenerateMappings.cmake script.
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+//========================================================================
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+
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+// All gamepad mappings not labeled GLFW are copied from the
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+// SDL_GameControllerDB project under the following license:
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+//
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+// Simple DirectMedia Layer
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+// Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
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+//
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+// This software is provided 'as-is', without any express or implied warranty.
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+// In no event will the authors be held liable for any damages arising from the
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+// use of this software.
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+//
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+// Permission is granted to anyone to use this software for any purpose,
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+// including commercial applications, and to alter it and redistribute it
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+// freely, subject to the following restrictions:
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+//
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+// 1. The origin of this software must not be misrepresented; you must not
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+// claim that you wrote the original software. If you use this software
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+// in a product, an acknowledgment in the product documentation would
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+// be appreciated but is not required.
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+//
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+// 2. Altered source versions must be plainly marked as such, and must not be
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+// misrepresented as being the original software.
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+//
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+// 3. This notice may not be removed or altered from any source distribution.
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+
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+const char* _glfwDefaultMappings =
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+@GLFW_GAMEPAD_MAPPINGS@
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+"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
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+"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
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+"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
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+"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
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+"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
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+"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
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+"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n";
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+
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