|
@@ -79,7 +79,7 @@ through CMake options.
|
|
|
GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full
|
|
|
resolution framebuffers where other UI elements are scaled up. To achieve this,
|
|
|
@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been
|
|
|
-added. These work with pixels, while the rest of the GLFW API work with screen
|
|
|
+added. These work with pixels, while the rest of the GLFW API works with screen
|
|
|
coordinates.
|
|
|
|
|
|
|