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@@ -16,204 +16,17 @@ If you are new to GLFW, you may find the
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the GLFW 3 API.
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the GLFW 3 API.
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-## Building GLFW
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+## Compiling GLFW
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-These are the build instructions for the GLFW library itself. For information
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-on how to build programs that use GLFW, see the [Building programs using
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-GLFW](http://www.glfw.org/docs/latest/build.html) guide.
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-
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-
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-### Dependencies
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-
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-To compile GLFW and the accompanying example programs, you will need **CMake**,
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-which will generate the project files or makefiles for your particular
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-development environment. If you are on a Unix-like system such as Linux or
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-FreeBSD or have a package system like Fink, MacPorts, Cygwin or Homebrew, you
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-can simply install its CMake package. If not, you can get installers for
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-Windows and OS X from the [CMake website](http://www.cmake.org/).
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-
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-Additional dependencies are listed below.
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-
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-
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-#### Dependencies using Visual C++ on Windows
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-
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-The Microsoft Platform SDK that is installed along with Visual C++ contains all
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-the necessary headers, link libraries and tools except for CMake.
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-
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-
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-#### Dependencies with MinGW or MinGW-w64 on Windows
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-
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-Both the MinGW and the MinGW-w64 packages contain all the necessary headers,
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-link libraries and tools except for CMake.
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-
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-
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-#### Dependencies using MinGW or MinGW-w64 cross-compilation
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-
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-Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
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-example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
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-for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
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-like Ubuntu have the `mingw-w64` package for both.
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-
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-GLFW has CMake toolchain files in the `CMake/` directory that allow for easy
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-cross-compilation of Windows binaries. To use these files you need to add a
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-special parameter when generating the project files or makefiles:
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-
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- cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
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-
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-The exact toolchain file to use depends on the prefix used by the MinGW or
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-MinGW-w64 binaries on your system. You can usually see this in the /usr
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-directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages
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-have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct
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-invocation would be:
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-
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- cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
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-
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-For more details see the article
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-[CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on
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-the CMake wiki.
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-
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-
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-#### Dependencies using Xcode on OS X
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-
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-Xcode contains all necessary tools except for CMake. The necessary headers and
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-libraries are included in the core OS frameworks. Xcode can be downloaded from
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-the Mac App Store or from the ADC Member Center.
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-
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-
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-#### Dependencies using Linux and X11
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-
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-To compile GLFW for X11, you need to have the X11 and OpenGL header packages
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-installed, as well as the basic development tools like GCC and make. For
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-example, on Ubuntu and other distributions based on Debian GNU/Linux, you need
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-to install the `xorg-dev` and `libglu1-mesa-dev` packages. The former pulls in
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-all X.org header packages and the latter pulls in the Mesa OpenGL and GLU
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-packages. GLFW itself doesn't need or use GLU, but some of the examples do.
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-Note that using header files and libraries from Mesa during compilation *will
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-not* tie your binaries to the Mesa implementation of OpenGL.
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-
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-
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-### Generating files with CMake
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-
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-Once you have all necessary dependencies it is time to generate the project
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-files or makefiles for your development environment. CMake needs to know two
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-paths for this: the path to the source directory and the target path for the
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-generated files and compiled binaries. If these are the same, it is called an
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-in-tree build, otherwise it is called an out-of-tree build.
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-
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-One of several advantages of out-of-tree builds is that you can generate files
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-and compile for different development environments using a single source tree.
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-
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-
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-#### Generating files with the CMake command-line tool
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-
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-To make an in-tree build, enter the root directory of the GLFW source tree and
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-run CMake. The current directory is used as target path, while the path
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-provided as an argument is used to find the source tree.
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-
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- cd <glfw-root-dir>
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- cmake .
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-
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-To make an out-of-tree build, make another directory, enter it and run CMake
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-with the (relative or absolute) path to the root of the source tree as an
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-argument.
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-
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- cd <glfw-root-dir>
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- mkdir build
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- cd build
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- cmake ..
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-
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-
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-#### Generating files with the CMake GUI
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-
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-If you are using the GUI version, choose the root of the GLFW source tree as
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-source location and the same directory or another, empty directory as the
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-destination for binaries. Choose *Configure*, change any options you wish to,
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-*Configure* again to let the changes take effect and then *Generate*.
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-
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-
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-### CMake options
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-
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-The CMake files for GLFW provide a number of options, although not all are
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-available on all supported platforms. Some of these are de facto standards
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-among CMake users and so have no `GLFW_` prefix.
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-
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-If you are using the GUI version of CMake, these are listed and can be changed
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-from there. If you are using the command-line version, use the `ccmake` tool.
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-Some package systems like Ubuntu and other distributions based on Debian
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-GNU/Linux have this tool in a separate `cmake-curses-gui` package.
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-
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-
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-#### Shared CMake options
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-
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-`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
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-library or as a DLL / shared library / dynamic library.
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-
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-`LIB_SUFFIX` affects where the GLFW shared /dynamic library is
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-installed. If it is empty, it is installed to `$PREFIX/lib`. If it is set to
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-`64`, it is installed to `$PREFIX/lib64`.
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-
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-`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to
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-`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x
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-library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The
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-selected library and its header files must be present on the system for this to
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-work.
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-
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-`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
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-along with the library.
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-
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-`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
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-built along with the library.
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-
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-
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-#### OS X specific CMake options
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-
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-`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
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-directory of bundled applications to the `Contents/Resources` directory.
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-
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-`GLFW_USE_MENUBAR` determines whether the first call to
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-`glfwCreateWindow` sets up a minimal menu bar.
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-
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-`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
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-
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-
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-#### Windows specific CMake options
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-
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-`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version or the
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-static library version of the Visual C++ runtime library. If set to `ON`, the
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-DLL version of the Visual C++ library is used. It is recommended to set this to
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-`ON`, as this keeps the executable smaller and benefits from security and bug
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-fix updates of the Visual C++ runtime.
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-
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-`GLFW_USE_DWM_SWAP_INTERVAL` determines whether the swap interval is set even
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-when DWM compositing is enabled. If this is `ON`, the swap interval is set even
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-if DWM is enabled. It is recommended to set this to `OFF`, as doing otherwise
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-can lead to severe jitter.
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-
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-`GLFW_USE_OPTIMUS_HPG` determines whether to export the `NvOptimusEnablement`
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-symbol, which forces the use of the high-performance GPU on nVidia Optimus
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-systems.
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-
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-
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-#### EGL specific CMake options
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-
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-`GLFW_USE_EGL` determines whether to use EGL instead of the platform-specific
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-context creation API. Note that EGL is not yet provided on all supported
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-platforms.
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-
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-
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-## Installing GLFW
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-
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-A rudimentary installation target is provided for all supported platforms via
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-CMake. If you are building from the command-line, use the `install` target.
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-
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- sudo make install
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-
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-If you are using an IDE, run the generated install target from the IDE.
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+See the [Compiling GLFW](http://www.glfw.org/docs/latest/compile.html) guide in
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+the GLFW documentation.
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## Using GLFW
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## Using GLFW
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-See the [GLFW documentation](http://www.glfw.org/docs/latest/).
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+See the
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+[Building programs that use GLFW](http://www.glfw.org/docs/latest/build.html)
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+guide in the GLFW documentation.
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## Changelog
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## Changelog
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