Thank you, Intel, for sticking to the spec.
@@ -52,7 +52,7 @@ static const char* fragment_shader_text =
"varying vec2 texcoord;\n"
"void main()\n"
"{\n"
-" gl_FragColor = vec4(color * tex2D(texture, texcoord).rgb, 1.0);\n"
+" gl_FragColor = vec4(color * texture2D(texture, texcoord).rgb, 1.0);\n"
"}\n";
static const vec2 vertices[4] =