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@@ -39,7 +39,7 @@ static pthread_key_t _glfwCurrentTLS;
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//////////////////////////////////////////////////////////////////////////
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-////// GLFW platform API //////
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+////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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@@ -69,6 +69,184 @@ void _glfwTerminateOpenGL(void)
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}
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+//========================================================================
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+// Create the OpenGL context
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+//========================================================================
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+
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+int _glfwCreateContext(_GLFWwindow* window,
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+ const _GLFWwndconfig* wndconfig,
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+ const _GLFWfbconfig* fbconfig)
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+{
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+ unsigned int attributeCount = 0;
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+
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+ // Mac OS X needs non-zero color size, so set resonable values
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+ int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
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+ if (colorBits == 0)
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+ colorBits = 24;
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+ else if (colorBits < 15)
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+ colorBits = 15;
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+
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+ if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
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+ {
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+ _glfwSetError(GLFW_VERSION_UNAVAILABLE,
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+ "NSOpenGL: This API does not support OpenGL ES");
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+ return GL_FALSE;
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+ }
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+
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+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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+ // Fail if any OpenGL version above 2.1 other than 3.2 was requested
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+ if (wndconfig->glMajor > 3 ||
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+ (wndconfig->glMajor == 3 && wndconfig->glMinor != 2))
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+ {
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+ _glfwSetError(GLFW_VERSION_UNAVAILABLE,
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+ "NSOpenGL: The targeted version of Mac OS X does not "
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+ "support any OpenGL version above 2.1 except 3.2");
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+ return GL_FALSE;
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+ }
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+
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+ if (wndconfig->glMajor > 2)
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+ {
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+ if (!wndconfig->glForward)
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+ {
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+ _glfwSetError(GLFW_VERSION_UNAVAILABLE,
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+ "NSOpenGL: The targeted version of Mac OS X only "
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+ "supports OpenGL 3.2 contexts if they are "
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+ "forward-compatible");
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+ return GL_FALSE;
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+ }
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+
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+ if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE)
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+ {
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+ _glfwSetError(GLFW_VERSION_UNAVAILABLE,
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+ "NSOpenGL: The targeted version of Mac OS X only "
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+ "supports OpenGL 3.2 contexts if they use the "
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+ "core profile");
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+ return GL_FALSE;
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+ }
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+ }
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+#else
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+ // Fail if OpenGL 3.0 or above was requested
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+ if (wndconfig->glMajor > 2)
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+ {
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+ _glfwSetError(GLFW_VERSION_UNAVAILABLE,
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+ "NSOpenGL: The targeted version of Mac OS X does not "
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+ "support OpenGL version 3.0 or above");
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+ return GL_FALSE;
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+ }
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+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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+
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+ // Fail if a robustness strategy was requested
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+ if (wndconfig->glRobustness)
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+ {
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+ _glfwSetError(GLFW_VERSION_UNAVAILABLE,
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+ "NSOpenGL: Mac OS X does not support OpenGL robustness "
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+ "strategies");
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+ return GL_FALSE;
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+ }
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+
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+#define ADD_ATTR(x) { attributes[attributeCount++] = x; }
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+#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
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+
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+ // Arbitrary array size here
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+ NSOpenGLPixelFormatAttribute attributes[40];
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+
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+ ADD_ATTR(NSOpenGLPFADoubleBuffer);
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+
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+ if (wndconfig->mode == GLFW_FULLSCREEN)
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+ {
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+ ADD_ATTR(NSOpenGLPFANoRecovery);
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+ ADD_ATTR2(NSOpenGLPFAScreenMask,
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+ CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID()));
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+ }
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+
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+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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+ if (wndconfig->glMajor > 2)
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+ ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
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+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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+
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+ ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
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+
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+ if (fbconfig->alphaBits > 0)
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+ ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
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+
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+ if (fbconfig->depthBits > 0)
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+ ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits);
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+
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+ if (fbconfig->stencilBits > 0)
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+ ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
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+
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+ int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits +
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+ fbconfig->accumBlueBits + fbconfig->accumAlphaBits;
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+
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+ if (accumBits > 0)
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+ ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits);
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+
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+ if (fbconfig->auxBuffers > 0)
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+ ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
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+
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+ if (fbconfig->stereo)
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+ ADD_ATTR(NSOpenGLPFAStereo);
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+
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+ if (fbconfig->samples > 0)
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+ {
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+ ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
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+ ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
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+ }
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+
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+ // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
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+ // frambuffer, so there's no need (and no way) to request it
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+
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+ ADD_ATTR(0);
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+
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+#undef ADD_ATTR
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+#undef ADD_ATTR2
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+
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+ window->NSGL.pixelFormat =
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+ [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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+ if (window->NSGL.pixelFormat == nil)
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+ {
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+ _glfwSetError(GLFW_PLATFORM_ERROR,
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+ "NSOpenGL: Failed to create OpenGL pixel format");
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+ return GL_FALSE;
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+ }
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+
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+ NSOpenGLContext* share = NULL;
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+
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+ if (wndconfig->share)
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+ share = wndconfig->share->NSGL.context;
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+
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+ window->NSGL.context =
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+ [[NSOpenGLContext alloc] initWithFormat:window->NSGL.pixelFormat
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+ shareContext:share];
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+ if (window->NSGL.context == nil)
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+ {
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+ _glfwSetError(GLFW_PLATFORM_ERROR,
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+ "NSOpenGL: Failed to create OpenGL context");
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+ return GL_FALSE;
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+ }
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+
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+ return GL_TRUE;
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+}
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+
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+
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+//========================================================================
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+// Destroy the OpenGL context
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+//========================================================================
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+
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+void _glfwDestroyContext(_GLFWwindow* window)
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+{
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+ [window->NSGL.pixelFormat release];
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+ window->NSGL.pixelFormat = nil;
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+
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+ [window->NSGL.context release];
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+ window->NSGL.context = nil;
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+}
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+
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+
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+//////////////////////////////////////////////////////////////////////////
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+////// GLFW platform API //////
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+//////////////////////////////////////////////////////////////////////////
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+
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//========================================================================
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// Make the OpenGL context associated with the specified window current
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//========================================================================
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