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@@ -173,15 +173,16 @@ context, but are ignored when requesting an OpenGL ES context:
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`GLFW_RESIZABLE` specifies whether the windowed mode window will be resizable
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`GLFW_RESIZABLE` specifies whether the windowed mode window will be resizable
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_by the user_. The window will still be resizable using the @ref
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_by the user_. The window will still be resizable using the @ref
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-glfwSetWindowSize function. This hint is ignored for full screen windows.
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+glfwSetWindowSize function. This hint is ignored for full screen and
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+undecorated windows.
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`GLFW_VISIBLE` specifies whether the windowed mode window will be initially
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`GLFW_VISIBLE` specifies whether the windowed mode window will be initially
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visible. This hint is ignored for full screen windows.
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visible. This hint is ignored for full screen windows.
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`GLFW_DECORATED` specifies whether the windowed mode window will have window
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`GLFW_DECORATED` specifies whether the windowed mode window will have window
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-decorations such as a border, a close widget, etc. An undecorated window may
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-still allow the user to generate close events on some platforms. This hint is
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-ignored for full screen windows.
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+decorations such as a border, a close widget, etc. An undecorated window will
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+not be resizable by the user but will still allow the user to generate close
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+events on some platforms. This hint is ignored for full screen windows.
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`GLFW_FOCUSED` specifies whether the windowed mode window will be given input
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`GLFW_FOCUSED` specifies whether the windowed mode window will be given input
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focus when created. This hint is ignored for full screen and initially hidden
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focus when created. This hint is ignored for full screen and initially hidden
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