Kaynağa Gözat

Shorten name of Info.plist template file

Our template file is not simply a copy of the file included in CMake and
so should not be named as if it was.
Camilla Löwy 5 yıl önce
ebeveyn
işleme
2fb336268f

+ 0 - 0
CMake/MacOSXBundleInfo.plist.in → CMake/Info.plist.in


+ 1 - 1
examples/CMakeLists.txt

@@ -84,6 +84,6 @@ if (APPLE)
                           MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
                           MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
                           MACOSX_BUNDLE_ICON_FILE glfw.icns
-                          MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
+                          MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
 endif()
 

+ 1 - 1
include/GLFW/glfw3.h

@@ -2685,7 +2685,7 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
  *  [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
  *  in the Mac Developer Library.  The GLFW test and example programs use
  *  a custom `Info.plist` template for this, which can be found as
- *  `CMake/MacOSXBundleInfo.plist.in` in the source tree.
+ *  `CMake/Info.plist.in` in the source tree.
  *
  *  @remark @macos When activating frame autosaving with
  *  [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified

+ 1 - 1
tests/CMakeLists.txt

@@ -90,6 +90,6 @@ if (APPLE)
     set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
                           MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
                           MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
-                          MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
+                          MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
 endif()