@@ -1104,10 +1104,6 @@ void _glfwPlatformRefreshWindowParams(void)
forAttribute:NSOpenGLPFASamples
forVirtualScreen:0];
window->samples = value;
-
- // These this is forced to false as long as Mac OS X lacks support for
- // requesting debug contexts
- window->glDebug = GL_FALSE;
}
@@ -366,6 +366,8 @@ GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
window->glForward = GL_TRUE;
+ if (flags & 0)
+ window->glDebug = GL_TRUE;