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@@ -19,6 +19,10 @@ option(GLFW_USE_EGL "Build for EGL and OpenGL ES platform (Currently only X11)"
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if (GLFW_USE_EGL)
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set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMake/modules)
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find_package(EGL REQUIRED)
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+
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+ set(GLFW_BUILD_EXAMPLES OFF)
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+ set(GLFW_BUILD_TESTS OFF)
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+ message(STATUS "NOTE: Examples and tests are disabled for EGL")
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else()
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find_package(OpenGL REQUIRED)
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endif()
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@@ -47,25 +51,39 @@ if (BUILD_SHARED_LIBS)
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endif()
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#--------------------------------------------------------------------
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-# Detect and select target platform
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+# Detect and select target APIs
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#--------------------------------------------------------------------
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if (WIN32)
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- set(_GLFW_WIN32_WGL 1)
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- message(STATUS "Building GLFW for WGL on a Win32 system")
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-elseif (UNIX AND APPLE)
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- set(_GLFW_COCOA_NSGL 1)
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- message(STATUS "Building GLFW for Cocoa and NSOpenGL on Mac OS X")
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-elseif (UNIX AND NOT APPLE)
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+ set(_GLFW_WIN32 1)
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+ message(STATUS "Using Win32 for window creation")
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+
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+ if (GLFW_USE_EGL)
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+ set(_GLFW_EGL 1)
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+ message(STATUS "Using EGL for context creation")
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+ else()
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+ set(_GLFW_WGL 1)
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+ message(STATUS "Using WGL for context creation")
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+ endif()
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+elseif (APPLE)
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+ set(_GLFW_COCOA 1)
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+ message(STATUS "Using Cocoa for window creation")
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+
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+ if (GLFW_USE_EGL)
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+ message(FATAL_ERROR "EGL not supported on Mac OS X")
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+ else()
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+ set(_GLFW_NSGL 1)
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+ message(STATUS "Using NSGL for context creation")
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+ endif()
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+elseif (UNIX)
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set(_GLFW_X11 1)
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+ message(STATUS "Using X11 for window creation")
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+
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if (GLFW_USE_EGL)
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- set(_GLFW_X11_EGL 1)
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- set(GLFW_BUILD_EXAMPLES 0)
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- set(GLFW_BUILD_TESTS 0)
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- message(STATUS "Building GLFW for X11 and EGL on a Unix-like system")
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- message(STATUS "NOTE: Examples and tests are disabled for EGL")
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+ set(_GLFW_EGL 1)
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+ message(STATUS "Using EGL for context creation")
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else()
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- set(_GLFW_X11_GLX 1)
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- message(STATUS "Building GLFW for X11 and GLX on a Unix-like system")
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+ set(_GLFW_GLX 1)
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+ message(STATUS "Using GLX for context creation")
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endif()
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else()
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message(FATAL_ERROR "No supported platform was detected")
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@@ -74,7 +92,7 @@ endif()
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#--------------------------------------------------------------------
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# Set up GLFW for Win32 and WGL on Windows
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#--------------------------------------------------------------------
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-if (_GLFW_WIN32_WGL)
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+if (_GLFW_WIN32)
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# Set up library and include paths
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list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
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@@ -160,16 +178,12 @@ if (_GLFW_X11)
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set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lm")
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endif()
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- if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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- set(_GLFW_USE_LINUX_JOYSTICKS 1)
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- endif()
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-
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endif()
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#--------------------------------------------------------------------
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# GLX Context
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#--------------------------------------------------------------------
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-if (_GLFW_X11_GLX)
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+if (_GLFW_GLX)
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# Set up library and include paths
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list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
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@@ -223,42 +237,44 @@ endif()
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#--------------------------------------------------------------------
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# EGL Context
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#--------------------------------------------------------------------
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-if (_GLFW_X11_EGL)
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+if (_GLFW_EGL)
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# Set up library and include paths
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list(APPEND glfw_INCLUDE_DIRS ${EGL_INCLUDE_DIR})
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list(APPEND glfw_LIBRARIES ${EGL_LIBRARY})
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- set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} egl")
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+ set(CMAKE_REQUIRED_LIBRARIES ${EGL_LIBRARY})
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- include(CheckFunctionExists)
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+ if (_GLFW_X11)
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+ set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} egl")
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- set(CMAKE_REQUIRED_LIBRARIES ${EGL_LIBRARY})
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+ include(CheckFunctionExists)
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- check_function_exists(eglGetProcAddress _GLFW_HAS_EGLGETPROCADDRESS)
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+ check_function_exists(eglGetProcAddress _GLFW_HAS_EGLGETPROCADDRESS)
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- if (NOT _GLFW_HAS_EGLGETPROCADDRESS)
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- message(WARNING "No eglGetProcAddress found")
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+ if (NOT _GLFW_HAS_EGLGETPROCADDRESS)
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+ message(WARNING "No eglGetProcAddress found")
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- # Check for dlopen support as a fallback
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+ # Check for dlopen support as a fallback
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- find_library(DL_LIBRARY dl)
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- mark_as_advanced(DL_LIBRARY)
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- if (DL_LIBRARY)
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- set(CMAKE_REQUIRED_LIBRARIES ${DL_LIBRARY})
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- else()
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- set(CMAKE_REQUIRED_LIBRARIES "")
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- endif()
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+ find_library(DL_LIBRARY dl)
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+ mark_as_advanced(DL_LIBRARY)
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+ if (DL_LIBRARY)
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+ set(CMAKE_REQUIRED_LIBRARIES ${DL_LIBRARY})
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+ else()
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+ set(CMAKE_REQUIRED_LIBRARIES "")
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+ endif()
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- check_function_exists(dlopen _GLFW_HAS_DLOPEN)
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+ check_function_exists(dlopen _GLFW_HAS_DLOPEN)
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- if (NOT _GLFW_HAS_DLOPEN)
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- message(FATAL_ERROR "No entry point retrieval mechanism found")
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- endif()
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+ if (NOT _GLFW_HAS_DLOPEN)
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+ message(FATAL_ERROR "No entry point retrieval mechanism found")
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+ endif()
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- if (DL_LIBRARY)
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- list(APPEND glfw_LIBRARIES ${DL_LIBRARY})
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- set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -ldl")
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+ if (DL_LIBRARY)
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+ list(APPEND glfw_LIBRARIES ${DL_LIBRARY})
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+ set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -ldl")
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+ endif()
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endif()
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endif()
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@@ -267,7 +283,7 @@ endif()
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#--------------------------------------------------------------------
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# Set up GLFW for Cocoa and NSOpenGL on Mac OS X
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#--------------------------------------------------------------------
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-if (_GLFW_COCOA_NSGL)
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+if (_GLFW_COCOA AND _GLFW_NSGL)
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option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF)
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@@ -349,7 +365,7 @@ install(FILES COPYING.txt readme.html
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#--------------------------------------------------------------------
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# Create and install pkg-config file on supported platforms
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#--------------------------------------------------------------------
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-if (_GLFW_X11_GLX OR _GLFW_COCOA_NSGL)
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+if (UNIX)
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configure_file(${GLFW_SOURCE_DIR}/src/glfw3.pc.in
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${GLFW_BINARY_DIR}/src/glfw3.pc @ONLY)
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