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Documentation work.

Camilla Berglund 12 years ago
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362bf5de64
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      docs/news.dox

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docs/news.dox

@@ -71,7 +71,7 @@ GLFW now has an (experimental) EGL context creation back end, which can be
 selected through CMake options.
 
 
-@section news_30_hidpi High-DPI support
+@subsection news_30_hidpi High-DPI support
 
 GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full
 resolution framebuffers where other UI elements are scaled up.  To achieve this,